static void OnChangePower(MySyncMotorSuspension sync, ref PowerMsg msg, MyNetworkClient sender) { sync.Entity.Power = msg.Power; if (Sync.IsServer) { Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId); } }
internal void ChangePower(float v) { var msg = new PowerMsg(); msg.EntityId = Entity.EntityId; msg.Power = v; Sync.Layer.SendMessageToAllAndSelf(ref msg); }
static void OnChangePower(MySyncMotorSuspension sync, ref PowerMsg msg, MyNetworkClient sender) { sync.Entity.Power = msg.Power; }
internal void ChangePower(float v) { var msg = new PowerMsg(); msg.EntityId = Entity.EntityId; msg.Power = v; Sync.Layer.SendMessageToServerAndSelf(ref msg); }