static void OnChangePower(MySyncMotorSuspension sync, ref PowerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Power = msg.Power;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void ChangePower(float v)
        {
            var msg = new PowerMsg();

            msg.EntityId = Entity.EntityId;
            msg.Power    = v;

            Sync.Layer.SendMessageToAllAndSelf(ref msg);
        }
 static void OnChangePower(MySyncMotorSuspension sync, ref PowerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Power = msg.Power;
 }
 static void OnChangePower(MySyncMotorSuspension sync, ref PowerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Power = msg.Power;
     if (Sync.IsServer)
     {
         Sync.Layer.SendMessageToAllButOne(ref msg, sender.SteamUserId);
     }
 }
        internal void ChangePower(float v)
        {
            var msg = new PowerMsg();
            msg.EntityId = Entity.EntityId;
            msg.Power = v;

            Sync.Layer.SendMessageToServerAndSelf(ref msg);
        }
 static void OnChangePower(MySyncMotorSuspension sync, ref PowerMsg msg, MyNetworkClient sender)
 {
     sync.Entity.Power = msg.Power;
 }