public void Handle_StartSpectating() { var logLine = "[Power] ================== Begin Spectating 1st player =================="; _game.Stub(x => x.IsInMenu).Return(true); _powerHandler.Handle(logLine, _gameState, _game); _gameHandler.AssertWasCalled(x => x.SetGameMode(GameMode.Spectator)); _gameState.AssertWasCalled(x => x.FoundSpectatorStart = false); }
private static void ProcessNewLines() { foreach (var item in ToProcess.Where(item => item.Value != null)) { if (_stop) { break; } foreach (var line in item.Value.Where(line => line != null)) { if (_stop) { break; } _game.GameTime.Time = line.Time; switch (line.Namespace) { case "Power": PowerLineHandler.Handle(line.Line, _gameState, _game); OnPowerLogLine.Execute(line.Line); break; case "Asset": AssetHandler.Handle(line.Line, _gameState, _game); OnAssetLogLine.Execute(line.Line); break; case "Bob": BobHandler.Handle(line.Line, _gameState, _game); OnBobLogLine.Execute(line.Line); break; case "Rachelle": RachelleHandler.Handle(line.Line, _gameState, _game); OnRachelleLogLine.Execute(line.Line); break; case "Arena": ArenaHandler.Handle(line.Line, _gameState, _game); OnArenaLogLine.Execute(line.Line); break; case "LoadingScreen": LoadingScreenHandler.Handle(line.Line, _gameState, _game); break; case "Net": NetHandler.Handle(line.Line, _gameState, _game); break; case "FullScreenFX": FullScreenFxHandler.Handle(line, _game); break; } } } ToProcess.Clear(); Helper.UpdateEverything(_game); }
private void Analyze(string log) { var logLines = log.Split(new[] { '\n', '\r' }, StringSplitOptions.RemoveEmptyEntries); foreach (var rawLogLine in logLines) { var logLine = new string(rawLogLine.Skip(25).ToArray()); _gameState.CurrentOffset += logLine.Length + 1; if (logLine.StartsWith("[")) { GameV2.AddHSLogLine(logLine); API.LogEvents.OnLogLine.Execute(logLine); } if (logLine.StartsWith("[Power] GameState.")) { _powerGameStateLineHandler.Handle(logLine, _gameState, _game); } else if (logLine.StartsWith("[Power]")) { _powerLineHandler.Handle(logLine, _gameState, _game); } else if (logLine.StartsWith("[Asset]")) { _assetHandler.Handle(logLine, _gameState, _game); } else if (logLine.StartsWith("[Bob]")) { _bobHandler.Handle(logLine, _gameState, _game); } else if (logLine.StartsWith("[Rachelle]")) { _rachelleHandler.Handle(logLine, _gameState, _game); } else if (logLine.StartsWith("[Zone]")) { _zoneHandler.Handle(logLine, _gameState); } else if (logLine.StartsWith("[Arena]")) { _arenaHandler.Handle(logLine, _gameState, _game); } if (_gameState.First) { break; } } }
private static void ProcessNewLines() { foreach (var item in ToProcess.Where(item => item.Value != null)) { foreach (var line in item.Value.Where(line => line != null)) { _game.GameTime.Time = line.Time; switch (line.Namespace) { case "Power": GameV2.AddHSLogLine(line.Line); PowerLineHandler.Handle(line.Line, _gameState, _game); API.LogEvents.OnPowerLogLine.Execute(line.Line); break; case "Zone": ZoneHandler.Handle(line.Line, _gameState); API.LogEvents.OnZoneLogLine.Execute(line.Line); break; case "Asset": AssetHandler.Handle(line.Line, _gameState, _game); API.LogEvents.OnAssetLogLine.Execute(line.Line); break; case "Bob": BobHandler.Handle(line.Line, _gameState, _game); API.LogEvents.OnBobLogLine.Execute(line.Line); break; case "Rachelle": RachelleHandler.Handle(line.Line, _gameState, _game); API.LogEvents.OnRachelleLogLine.Execute(line.Line); break; case "Arena": ArenaHandler.Handle(line.Line, _gameState, _game); API.LogEvents.OnArenaLogLine.Execute(line.Line); break; case "LoadingScreen": LoadingScreenHandler.Handle(line.Line, _gameState, _game); break; } } } ToProcess.Clear(); Helper.UpdateEverything(_game); }
private void OnNewLines(List <LogLine> lines) { foreach (var line in lines) { if (_stop) { break; } _game.GameTime.Time = line.Time; switch (line.Namespace) { case "Achievements": OnAchievementsLogLine.Execute(line.Line); break; case "Power": if (line.LineContent.StartsWith("GameState.")) { _game.PowerLog.Add(line.Line); } else { _powerLineHandler.Handle(line.Line, _gameState, _game); OnPowerLogLine.Execute(line.Line); } break; case "Gameplay": _rachelleHandler.Handle(line.Line, _gameState, _game); OnGameplayLogLine.Execute(line.Line); break; case "Arena": _arenaHandler.Handle(line, _gameState, _game); OnArenaLogLine.Execute(line.Line); break; case "LoadingScreen": _loadingScreenHandler.Handle(line, _gameState, _game); break; case "FullScreenFX": _fullScreenFxHandler.Handle(line, _game); break; } } Helper.UpdateEverything(_game); }