Example #1
0
        public void Activate()
        {
            spin                      = gameObject.FindChild("Blade Parent").EnsureComponent <TurbineSpin>();
            powerSource               = gameObject.EnsureComponent <PowerSource>();
            powerSource.maxPower      = QPatch.config.MaxPower;
            relay                     = gameObject.EnsureComponent <PowerRelay>();
            relay.internalPowerSource = powerSource;
            relay.dontConnectToRelays = false;
            relay.maxOutboundDistance = 50;
            //relay.powerSystemPreviewPrefab = Resources.Load<GameObject>("Base/Ghosts/PowerSystemPreview.prefab");

            if (relayPrefab != null)
            {
                PowerFX yourPowerFX = gameObject.AddComponent <PowerFX>();

                yourPowerFX.vfxPrefab   = relayPrefab.powerFX.vfxPrefab;
                yourPowerFX.attachPoint = gameObject.transform;
                relay.powerFX           = yourPowerFX;
            }

#if SUBNAUTICA
            Resources.UnloadAsset(powerRelay);
#endif
            relay.UpdateConnection();

            if (QPatch.config.TurbineMakesNoise)
            {
                SetupAudio();
            }
            Logger.Log(Logger.Level.Debug, $"WindTurbine.Activate: end");
        }
Example #2
0
        // Token: 0x06002BB7 RID: 11191 RVA: 0x00104FDC File Offset: 0x001031DC
        private static void CreatePowerPreview(TechType constructableTechType, GameObject ghostModel)
        {
            GameObject gameObject        = null;
            string     poweredPrefabName = CraftData.GetPoweredPrefabName(constructableTechType);

            if (poweredPrefabName != string.Empty)
            {
                gameObject = PrefabDatabase.GetPrefabForFilename(poweredPrefabName);
            }

            if (gameObject != null)
            {
                PowerRelay component = gameObject.GetComponent <PowerRelay>();
                if (component.powerFX != null && component.powerFX.attachPoint != null)
                {
                    PowerFX powerFX = ghostModel.AddComponent <PowerFX>();
                    powerFX.attachPoint = new GameObject
                    {
                        transform =
                        {
                            parent        = ghostModel.transform,
                            localPosition = component.powerFX.attachPoint.localPosition
                        }
                    }.transform;
                }

                PowerRelay powerRelay = ghostModel.AddComponent <PowerRelay>();
                powerRelay.maxOutboundDistance = component.maxOutboundDistance;
                powerRelay.dontConnectToRelays = component.dontConnectToRelays;
                if (component.internalPowerSource != null)
                {
                    powerRelay.internalPowerSource = ghostModel.AddComponent <PowerSource>();
                }
            }
        }
Example #3
0
        public void Activate()
        {
            spin                      = gameObject.FindChild("Blade Parent").AddComponent <TurbineSpin>();
            powerSource               = gameObject.AddComponent <PowerSource>();
            powerSource.maxPower      = QPatch.config.MaxPower;
            relay                     = gameObject.AddComponent <PowerRelay>();
            relay.internalPowerSource = powerSource;
            relay.dontConnectToRelays = false;
            relay.maxOutboundDistance = 50;

            PowerFX    yourPowerFX = gameObject.AddComponent <PowerFX>();
            PowerRelay powerRelay  = CraftData.GetPrefabForTechType(TechType.SolarPanel).GetComponent <PowerRelay>();

            yourPowerFX.vfxPrefab   = powerRelay.powerFX.vfxPrefab;
            yourPowerFX.attachPoint = gameObject.transform;
            relay.powerFX           = yourPowerFX;

            Resources.UnloadAsset(powerRelay);
            relay.UpdateConnection();

            if (QPatch.config.TurbineMakesNoise)
            {
                SetupAudio();
            }
        }
Example #4
0
        private static void AlertedSetTarget(PowerFX arg1, GameObject arg2)
        {
            if (arg1 != null)
            {
                Log.Info($"Name {arg1.gameObject.name}");

                if (arg2 != null)
                {
                    Log.Info($"Name {arg2.name}");
                }
            }
        }
Example #5
0
        private static void CreatePowerPreview()
        {
            GameObject gameObject        = null;
            string     poweredPrefabName = CraftData.GetPoweredPrefabName(constructableTechType);

            if (poweredPrefabName != string.Empty)
            {
#pragma warning disable CS0618
                //Ignore warning to use an async method when we need sync.
                gameObject = PrefabDatabase.GetPrefabForFilename(poweredPrefabName);
#pragma warning restore CS0618
            }

            if (gameObject == null)
            {
                return;
            }

            PowerRelay component = gameObject.GetComponent <PowerRelay>();
            if (component.powerFX != null && component.powerFX.attachPoint != null)
            {
                PowerFX powerFX = ghostModel.AddComponent <PowerFX>();
                powerFX.attachPoint = new GameObject
                {
                    transform =
                    {
                        parent        = ghostModel.transform,
                        localPosition = component.powerFX.attachPoint.localPosition
                    }
                }.transform;
            }

            PowerRelay powerRelay = ghostModel.AddComponent <PowerRelay>();
            powerRelay.maxOutboundDistance = component.maxOutboundDistance;
            powerRelay.dontConnectToRelays = component.dontConnectToRelays;
            if (component.internalPowerSource != null)
            {
                powerRelay.internalPowerSource = ghostModel.AddComponent <PowerSource>();
            }
        }
        public void Start()
        {
            PDAEncyclopedia.Add(DeepEngine._ClassID, true);
            //Activate
            PowerRelay solarPowerRelay = CraftData.GetPrefabForTechType(TechType.SolarPanel).GetComponent <PowerRelay>();

            _powerSource          = this.gameObject.AddComponent <PowerSource>();
            _powerSource.maxPower = QPatch.Config.MaxPowerAllowed;

            _powerFX             = this.gameObject.AddComponent <PowerFX>();
            _powerFX.vfxPrefab   = solarPowerRelay.powerFX.vfxPrefab;
            _powerFX.attachPoint = this.gameObject.transform;

            _powerRelay                     = this.gameObject.AddComponent <PowerRelay>();
            _powerRelay.powerFX             = _powerFX;
            _powerRelay.maxOutboundDistance = 15;
            _powerRelay.internalPowerSource = _powerSource;
            // Play Audio
            SetupAudio();
            //Start coroutines
            StartCoroutine(EmitEnergy());
            StartCoroutine(UpdateUI());
        }
        private void Initialize()
        {
            _buildable = GetComponent <Constructable>() ?? GetComponentInParent <Constructable>();

            if (FindComponents())
            {
                QuickLogger.Debug($"Turbine Components Found", true);

                _prefabID = GetComponentInParent <PrefabIdentifier>();

                var currentBiome = BiomeManager.GetBiome();

                if (!string.IsNullOrEmpty(currentBiome))
                {
                    var data = BiomeManager.GetBiomeData(currentBiome);
                }

                AISolutionsData.Instance.OnRotationChanged += AiSolutionsDataOnOnRotationChanged;

                if (HealthManager == null)
                {
                    HealthManager = gameObject.GetComponent <AIJetStreamT242HealthManager>() ?? GetComponentInParent <AIJetStreamT242HealthManager>();
                }


                HealthManager.Initialize(this);
                HealthManager.SetHealth(100);
                HealthManager.SetDamageModel(_damage);

                if (PowerManager == null)
                {
                    PowerManager          = GetComponentInParent <AIJetStreamT242PowerManager>() ?? GetComponent <AIJetStreamT242PowerManager>();
                    PowerManager.maxPower = 300;
                }



                if (PowerRelay == null)
                {
                    PowerRelay = gameObject.AddComponent <PowerRelay>();

                    PowerRelay.internalPowerSource = PowerManager;
                    PowerRelay.maxOutboundDistance = 15;
                    PowerRelay.dontConnectToRelays = false;


                    PowerFX    yourPowerFX = gameObject.AddComponent <PowerFX>();
                    PowerRelay powerRelay  = CraftData.GetPrefabForTechType(TechType.SolarPanel).GetComponent <PowerRelay>();

                    yourPowerFX.vfxPrefab   = powerRelay.powerFX.vfxPrefab;
                    yourPowerFX.attachPoint = gameObject.transform;
                    PowerRelay.powerFX      = yourPowerFX;

                    Resources.UnloadAsset(powerRelay);
                }

                PowerManager.Initialize(this);

                AnimationManager = gameObject.GetComponentInParent <AIJetStreamT242AnimationManager>();

                BeaconManager = gameObject.GetComponentInParent <BeaconController>();

                if (_display == null)
                {
                    _display = GetComponent <AIJetStreamT242Display>() ?? GetComponentInParent <AIJetStreamT242Display>();
                }

                IsInitialized = true;
                //_currentBiome = BiomeManager.GetBiome();
            }
            else
            {
                IsInitialized = false;
                throw new MissingComponentException("Failed to find all components");
            }

            if (!IsInitialized)
            {
                return;
            }

            PowerManager.OnKillBattery += Unsubscribe;
        }