// Use this for initialization void Start() { ren = gameObject.GetComponent <Renderer> (); shipCamera.enabled = false; ShipRenderers.AddRange(Ship.GetComponentsInChildren <Renderer> ()); Default = ShipRenderers[0].material; rb = Ship.GetComponent <Rigidbody> (); Power = GetComponent <PowerEndpoint> (); }
// Use this for initialization void Start() { ren = gameObject.GetComponent <Renderer> (); GunCamera.enabled = false; Power = GetComponent <PowerEndpoint> (); }
// Use this for initialization void Start() { power = GetComponent <PowerEndpoint> (); }