// Use this for initialization
 void Start()
 {
     ren = gameObject.GetComponent <Renderer> ();
     shipCamera.enabled = false;
     ShipRenderers.AddRange(Ship.GetComponentsInChildren <Renderer> ());
     Default = ShipRenderers[0].material;
     rb      = Ship.GetComponent <Rigidbody> ();
     Power   = GetComponent <PowerEndpoint> ();
 }
 // Use this for initialization
 void Start()
 {
     ren = gameObject.GetComponent <Renderer> ();
     GunCamera.enabled = false;
     Power             = GetComponent <PowerEndpoint> ();
 }
Example #3
0
 // Use this for initialization
 void Start()
 {
     power = GetComponent <PowerEndpoint> ();
 }