Example #1
0
    public void HandlePowerDown(PowerDownEvent e)
    {
        glitchEffect                  = FindObjectOfType <GlitchEffect>();
        glitchEffect.enabled          = true;
        glitchEffect.overallIntensity = powerDownGlitchIntensitay;

        FMODUnity.RuntimeManager.PlayOneShot("event:/SFX/Xtra_SFX/Fail_State");

        StartCoroutine(FadeOut());
    }
Example #2
0
 private void OnPowerDownEvent(PowerDownEvent e)
 {
     StartCoroutine(LerpPowerDownModifier(powerDownModifier, 0f, slowingDuration));
 }