public async Task <IActionResult> Edit(int id, [Bind("PouchID,Name,Description,Amount,Weight,UsagePerDay,StockOut")] Pouch pouch) { if (id != pouch.PouchID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(pouch); await _context.SaveChangesAsync(); } catch (DbUpdateConcurrencyException) { if (!PouchExists(pouch.PouchID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } return(View(pouch)); }
public virtual void UseTrapPouch(Mobile from) { Pouch pouch = FindPouch(from); if (pouch != null && pouch.TrapType == TrapType.MagicTrap) { pouch.ExecuteTrap(from); } }
public virtual void TrapPouch(Mobile from) { Spell spell = null; Pouch pouch = FindPouch(from); if (pouch != null && pouch.TrapType == TrapType.None) { spell = new MagicTrapSpell(from, null); spell.Cast(); } }
private void GiveMoney(Pouch p, IEnumerable <Hero> heroes) { foreach (Hero h in heroes) { h.Inventory.Pouch[CoinType.Copper] += p[CoinType.Copper]; h.Inventory.Pouch[CoinType.Silver] += p[CoinType.Silver]; h.Inventory.Pouch[CoinType.Gold] += p[CoinType.Gold]; h.Inventory.Pouch[CoinType.Platinium] += p[CoinType.Platinium]; MessageBox.Show($"{p.TotalValue} added to {h.Name}'s main inventory."); } }
public async Task <IActionResult> Create([Bind("PouchID,Name,Description,Amount,Weight,UsagePerDay,StockOut")] Pouch pouch) { if (ModelState.IsValid) { _context.Add(pouch); await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } return(View(pouch)); }
public static void BlowPouch_OnCommand(CommandEventArgs e) { bool nopouch = true; Mobile from = e.Mobile; if (from.Backpack != null) { List <Pouch> pouches = from.Backpack.FindItemsByType <Pouch>(); for (int i = 0; nopouch && i < pouches.Count; ++i) { Pouch pouch = pouches[i]; if (pouch.TrapType == TrapType.MagicTrap) { DoubleClickCommand.CommandUseReq(from, pouch); nopouch = false; } } List <TPouch> pouches2 = from.Backpack.FindItemsByType <TPouch>(); for (int i = 0; nopouch && i < pouches2.Count; ++i) { TPouch pouch2 = pouches2[i]; if (pouch2.TrapType == TrapType.MagicTrap) { DoubleClickCommand.CommandUseReq(from, pouch2); nopouch = false; } } List <ChargeableTrapPouch> pouches3 = from.Backpack.FindItemsByType <ChargeableTrapPouch>(); for (int i = 0; nopouch && i < pouches3.Count; ++i) { ChargeableTrapPouch pouch3 = pouches3[i]; if (pouch3.TrapType == TrapType.MagicTrap) { DoubleClickCommand.CommandUseReq(from, pouch3); nopouch = false; } } if (nopouch) { from.SendMessage("You do not have any magically trapped pouches."); } } }
public InternalSellInfo() { Add(typeof(VendorRentalContract), VendorRentalContract.GetSBSellValue()); Add(typeof(Torch), Torch.GetSBSellValue()); Add(typeof(Candle), Candle.GetSBSellValue()); Add(typeof(Backpack), Backpack.GetSBSellValue()); Add(typeof(Bag), Bag.GetSBSellValue()); Add(typeof(Pouch), Pouch.GetSBSellValue()); Add(typeof(Chessboard), Chessboard.GetSBSellValue()); Add(typeof(CheckerBoard), CheckerBoard.GetSBSellValue()); Add(typeof(Backgammon), Backgammon.GetSBSellValue()); Add(typeof(Dices), Dices.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Lockpick", typeof(Lockpick), Lockpick.GetSBPurchaseValue(), 100, 0x14FC, 0)); Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Lantern", typeof(Lantern), Lantern.GetSBPurchaseValue(), 25, 0xA25, 0)); Add(new GenericBuyInfo("Torch", typeof(Torch), Torch.GetSBPurchaseValue(), 25, 0xF6B, 0)); Add(new GenericBuyInfo("Candle", typeof(Candle), Candle.GetSBPurchaseValue(), 25, 0xA28, 0)); Add(new GenericBuyInfo("Bedroll", typeof(Bedroll), Bedroll.GetSBPurchaseValue(), 25, 0xA57, 0)); Add(new GenericBuyInfo("Backpack", typeof(Backpack), Backpack.GetSBPurchaseValue(), 25, 0x9B2, 0)); Add(new GenericBuyInfo("Bag", typeof(Bag), Bag.GetSBPurchaseValue(), 25, 0xE76, 0)); Add(new GenericBuyInfo("Pouch", typeof(Pouch), Pouch.GetSBPurchaseValue(), 25, 0xE79, 0)); Add(new GenericBuyInfo("Wooden Box", typeof(WoodenBox), WoodenBox.GetSBPurchaseValue(), 25, 0xE7D, 0)); Add(new GenericBuyInfo("Hair Dye", typeof(HairDye), HairDye.GetSBPurchaseValue(), 10, 0xEFF, 0)); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Vendor Rental Contract", typeof(VendorRentalContract), VendorRentalContract.GetSBPurchaseValue(), 25, 0x14F0, 0)); Add(new GenericBuyInfo("Lantern", typeof(Lantern), Lantern.GetSBPurchaseValue(), 25, 0xA25, 0)); Add(new GenericBuyInfo("Torch", typeof(Torch), Torch.GetSBPurchaseValue(), 25, 0xF6B, 0)); Add(new GenericBuyInfo("Candle", typeof(Candle), Candle.GetSBPurchaseValue(), 25, 0xA28, 0)); Add(new GenericBuyInfo("Backpack", typeof(Backpack), Backpack.GetSBPurchaseValue(), 25, 0x9B2, 0)); Add(new GenericBuyInfo("Bag", typeof(Bag), Bag.GetSBPurchaseValue(), 25, 0xE76, 0)); Add(new GenericBuyInfo("Pouch", typeof(Pouch), Pouch.GetSBPurchaseValue(), 25, 0xE79, 0)); Add(new GenericBuyInfo("Chess Board", typeof(Chessboard), Chessboard.GetSBPurchaseValue(), 25, 0xFA6, 0)); Add(new GenericBuyInfo("Checker Board", typeof(CheckerBoard), CheckerBoard.GetSBPurchaseValue(), 25, 0xFA6, 0)); Add(new GenericBuyInfo("Backgammon", typeof(Backgammon), Backgammon.GetSBPurchaseValue(), 25, 0xE1C, 0)); Add(new GenericBuyInfo("Dice", typeof(Dices), Dices.GetSBPurchaseValue(), 25, 0xFA7, 0)); }
public InternalSellInfo() { Add(typeof(Lockpick), Lockpick.GetSBSellValue()); Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Lantern), Lantern.GetSBSellValue()); Add(typeof(Torch), Torch.GetSBSellValue()); Add(typeof(Candle), Candle.GetSBSellValue()); Add(typeof(Bedroll), Bedroll.GetSBSellValue()); Add(typeof(Backpack), Backpack.GetSBSellValue()); Add(typeof(Bag), Bag.GetSBSellValue()); Add(typeof(Pouch), Pouch.GetSBSellValue()); Add(typeof(WoodenBox), WoodenBox.GetSBSellValue()); Add(typeof(HairDye), HairDye.GetSBSellValue()); }
public async Task <IActionResult> Create([Bind("DialysisID,PouchID,DialysisDate,DialysisTime,OutWeight")] Dialysis dialysis) { if (ModelState.IsValid) { _context.Add(dialysis); await _context.SaveChangesAsync(); Pouch pou = _context.Pouch.First(p => p.PouchID == dialysis.PouchID); pou.StockOut -= 1; await _context.SaveChangesAsync(); return(RedirectToAction(nameof(Index))); } ViewData["PouchID"] = new SelectList(_context.Pouch, "PouchID", "Name", dialysis.PouchID); return(View(dialysis)); }
public async Task <IActionResult> Edit(int id, [Bind("DeliveryPouchID,DeliveryID,PouchID,OrderQuantity,Delivered")] DeliveryPouch deliveryPouch) { if (id != deliveryPouch.DeliveryPouchID) { return(NotFound()); } if (ModelState.IsValid) { try { _context.Update(deliveryPouch); await _context.SaveChangesAsync(); if (deliveryPouch.Delivered) { Pouch pouch = _context.Pouch.First(p => p.PouchID == deliveryPouch.PouchID); pouch.StockOut += deliveryPouch.OrderQuantity; await _context.SaveChangesAsync(); } } catch (DbUpdateConcurrencyException) { if (!DeliveryPouchExists(deliveryPouch.DeliveryPouchID)) { return(NotFound()); } else { throw; } } return(RedirectToAction(nameof(Index))); } ViewData["DeliveryID"] = new SelectList(_context.Delivery, "DeliveryID", "DeliveryID", deliveryPouch.DeliveryID); ViewData["PouchID"] = new SelectList(_context.Pouch, "PouchID", "PouchID", deliveryPouch.PouchID); return(View(deliveryPouch)); }
public static void BlowPouch_OnCommand(CommandEventArgs e) { bool nopouch = true; Mobile m = e.Mobile; List <Pouch> pouches = m.Backpack.FindItemsByType <Pouch>(); for (int i = 0; nopouch && i < pouches.Count; ++i) { Pouch pouch = pouches[i]; if (pouch.TrapType == TrapType.MagicTrap) { pouch.ExecuteTrap(m); nopouch = false; } } if (nopouch) { m.SendMessage("You have no trapped pouchs."); } }
public static void BlowPouch_OnCommand(CommandEventArgs e) { bool pouchfound = false; Item[] pouchs = e.Mobile.Backpack.FindItemsByType(typeof(Pouch)); for (int i = 0; i < pouchs.Length; ++i) { Pouch pouch = pouchs[i] as Pouch; if ((int)pouch.TrapType == 1) { pouch.OnDoubleClick(e.Mobile); pouchfound = true; break; } } if (!pouchfound) { e.Mobile.SendMessage("You have no trapped pouchs left."); } }
public InternalSellInfo() { Add(typeof(Arrow), Arrow.GetSBSellValue()); Add(typeof(Bolt), Bolt.GetSBSellValue()); Add(typeof(Bandage), Bandage.GetSBSellValue()); Add(typeof(Scissors), Scissors.GetSBSellValue()); Add(typeof(SewingKit), SewingKit.GetSBSellValue()); Add(typeof(Dyes), Dyes.GetSBSellValue()); Add(typeof(DyeTub), DyeTub.GetSBSellValue()); Add(typeof(Lockpick), Lockpick.GetSBSellValue()); Add(typeof(Skillet), Skillet.GetSBSellValue()); Add(typeof(Dagger), Dagger.GetSBSellValue()); Add(typeof(Lantern), Lantern.GetSBSellValue()); Add(typeof(Torch), Torch.GetSBSellValue()); Add(typeof(Candle), Candle.GetSBSellValue()); Add(typeof(Bedroll), Bedroll.GetSBSellValue()); Add(typeof(Backpack), Backpack.GetSBSellValue()); Add(typeof(Bag), Bag.GetSBSellValue()); Add(typeof(Pouch), Pouch.GetSBSellValue()); Add(typeof(WoodenBox), WoodenBox.GetSBSellValue()); }
public InternalBuyInfo() { Add(new GenericBuyInfo("Arrow", typeof(Arrow), Arrow.GetSBPurchaseValue(), 500, 0xF3F, 0)); Add(new GenericBuyInfo("Bolt", typeof(Bolt), Bolt.GetSBPurchaseValue(), 500, 0x1BFB, 0)); Add(new GenericBuyInfo("Bandage", typeof(Bandage), Bandage.GetSBPurchaseValue(), 250, 0xE21, 0)); Add(new GenericBuyInfo("Scissors", typeof(Scissors), Scissors.GetSBPurchaseValue(), 25, 0xF9F, 0)); Add(new GenericBuyInfo("Sewing Kit", typeof(SewingKit), SewingKit.GetSBPurchaseValue(), 50, 0xF9D, 0)); Add(new GenericBuyInfo("Dyes", typeof(Dyes), Dyes.GetSBPurchaseValue(), 25, 0xFA9, 0)); Add(new GenericBuyInfo("Dye Tub", typeof(DyeTub), DyeTub.GetSBPurchaseValue(), 25, 0xFAB, 0)); Add(new GenericBuyInfo("Lockpick", typeof(Lockpick), Lockpick.GetSBPurchaseValue(), 100, 0x14FC, 0)); Add(new GenericBuyInfo("Skillet", typeof(Skillet), Skillet.GetSBPurchaseValue(), 50, 0x97F, 0)); Add(new GenericBuyInfo("Dagger", typeof(Dagger), Dagger.GetSBPurchaseValue(), 25, 0xF52, 0)); Add(new GenericBuyInfo("Lantern", typeof(Lantern), Lantern.GetSBPurchaseValue(), 25, 0xA25, 0)); Add(new GenericBuyInfo("Torch", typeof(Torch), Torch.GetSBPurchaseValue(), 25, 0xF6B, 0)); Add(new GenericBuyInfo("Candle", typeof(Candle), Candle.GetSBPurchaseValue(), 25, 0xA28, 0)); Add(new GenericBuyInfo("Bedroll", typeof(Bedroll), Bedroll.GetSBPurchaseValue(), 25, 0xA57, 0)); Add(new GenericBuyInfo("Backpack", typeof(Backpack), Backpack.GetSBPurchaseValue(), 25, 0x9B2, 0)); Add(new GenericBuyInfo("Bag", typeof(Bag), Bag.GetSBPurchaseValue(), 25, 0xE76, 0)); Add(new GenericBuyInfo("Pouch", typeof(Pouch), Pouch.GetSBPurchaseValue(), 25, 0xE79, 0)); Add(new GenericBuyInfo("Wooden Box", typeof(WoodenBox), WoodenBox.GetSBPurchaseValue(), 25, 0xE7D, 0)); }
public override void ProcessTarget(Target targ) { bool isDispel = (targ is DispelSpell.InternalTarget); bool isParalyze = (targ is ParalyzeSpell.InternalTarget); bool isTeleport = (targ is TeleportSpell.InternalTarget); bool isCrossHeal = (targ is GreaterHealSpell.InternalTarget); bool isTrap = (targ is MagicTrapSpell.InternalTarget); bool teleportAway = false; bool isReveal = (targ is RevealSpell.InternalTarget || targ is DetectHidden.InternalTarget); Mobile toTarget = null; Mobile toHeal = null; if (isReveal) { targ.Invoke(m_Mobile, m_Mobile); } if (isTrap) { Pouch p = FindPouch(m_Mobile); if (p != null) { targ.Invoke(m_Mobile, p); } else { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } } if (isDispel) { toTarget = FindDispelTarget(false); if (toTarget != null && m_Mobile.InRange(toTarget, 10) && !toTarget.Paralyzed) { RunFrom(toTarget); } } if (CrossHeals && isCrossHeal) { toHeal = FindHealTarget(true); if (toHeal != null && !m_Mobile.InRange(toHeal, 8)) { RunTo(toHeal, CanRun); } } else if (isParalyze || isTeleport) { toTarget = FindDispelTarget(true); if (toTarget == null) { toTarget = m_Mobile.Combatant; if (toTarget != null && !m_Mobile.InRange(toTarget, 8)) { RunTo(toTarget, CanRun); } } else if (m_Mobile.InRange(toTarget, 10)) { RunFrom(toTarget); teleportAway = true; } else { teleportAway = true; } } else { if (m_Mobile.ControlOrder == OrderType.Come && isTeleport) { toTarget = m_Mobile.ControlMaster; } else { toTarget = m_Mobile.Combatant; } if (toTarget != null) { RunTo(toTarget, CanRun); } } if ((targ.Flags & TargetFlags.Harmful) != 0 && toTarget != null) { if ((m_Mobile.InRange(toTarget, 10)) && m_Mobile.CanSee(toTarget) && m_Mobile.InLOS(toTarget)) { targ.Invoke(m_Mobile, toTarget); } else if (isDispel) { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } } else if ((targ.Flags & TargetFlags.Beneficial) != 0 && toHeal != null) { if ((m_Mobile.InRange(toHeal, 10)) && m_Mobile.CanSee(toHeal) && m_Mobile.InLOS(toHeal) && NeedGHeal(toHeal)) { targ.Invoke(m_Mobile, toHeal); } else { Targeting.Target.Cancel(m_Mobile); } } else if ((targ.Flags & TargetFlags.Beneficial) != 0) { if (!isCrossHeal) { targ.Invoke(m_Mobile, m_Mobile); } if ((isCrossHeal) && (NeedGHeal(m_Mobile))) { targ.Invoke(m_Mobile, m_Mobile); } else { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } } else if (isTeleport && toTarget != null) { Map map = m_Mobile.Map; if (map == null) { targ.Cancel(m_Mobile, TargetCancelType.Canceled); return; } int px, py; if (teleportAway) { int rx = m_Mobile.X - toTarget.X; int ry = m_Mobile.Y - toTarget.Y; double d = m_Mobile.GetDistanceToSqrt(toTarget); px = toTarget.X + (int)(rx * (10 / d)); py = toTarget.Y + (int)(ry * (10 / d)); } else { px = toTarget.X; py = toTarget.Y; } for (int i = 0; i < m_Offsets.Length; i += 2) { int x = m_Offsets[i], y = m_Offsets[i + 1]; Point3D p = new Point3D(px + x, py + y, 0); LandTarget lt = new LandTarget(p, map); if ((targ.Range == -1 || m_Mobile.InRange(p, targ.Range)) && m_Mobile.InLOS(lt) && map.CanSpawnMobile(px + x, py + y, lt.Z) && !SpellHelper.CheckMulti(p, map)) { targ.Invoke(m_Mobile, lt); return; } } int teleRange = targ.Range; if (teleRange < 0) { teleRange = 12; } for (int i = 0; i < 10; ++i) { Point3D randomPoint = new Point3D(m_Mobile.X - teleRange + Utility.Random(teleRange * 2 + 1), m_Mobile.Y - teleRange + Utility.Random(teleRange * 2 + 1), 0); LandTarget lt = new LandTarget(randomPoint, map); if (m_Mobile.InLOS(lt) && map.CanSpawnMobile(lt.X, lt.Y, lt.Z) && !SpellHelper.CheckMulti(randomPoint, map)) { targ.Invoke(m_Mobile, new LandTarget(randomPoint, map)); return; } } targ.Cancel(m_Mobile, TargetCancelType.Canceled); } else { targ.Cancel(m_Mobile, TargetCancelType.Canceled); } }
public override void OnCast() { if (CheckSequence()) { Item item = new Dagger(); string msg = "You conjure a dagger."; switch (Utility.RandomMinMax(1, 28)) { case 1: item = new Apple(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some apples."; break; case 2: item = new Arrow(); item.Amount = Utility.RandomMinMax(1, 10); msg = "You conjure some arrows."; break; case 3: item = new Backpack(); msg = "You conjure a backpack."; break; case 4: item = new Bag(); msg = "You conjure a bag."; break; case 5: item = new Bandage(); item.Amount = Utility.RandomMinMax(1, 10); msg = "You conjure some bandages."; break; case 6: item = new Bedroll(); msg = "You conjure a bedroll."; break; case 7: item = new Beeswax(); msg = "You conjure some beeswax."; break; case 8: item = new BlueBook(); msg = "You conjure a book."; break; case 9: item = new Bolt(); item.Amount = Utility.RandomMinMax(1, 10); msg = "You conjure some crossbow bolts."; break; case 10: item = new Bottle(); msg = "You conjure a bottle."; break; case 11: item = new BreadLoaf(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some bread."; break; case 12: item = new Candle(); msg = "You conjure a candle."; break; case 13: item = new Club(); msg = "You conjure a club."; break; case 14: item = new Dagger(); msg = "You conjure a dagger."; break; case 15: item = new DarkYarn(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some yarn."; break; case 16: item = new FloppyHat(); msg = "You conjure a hat."; break; case 17: item = new Jar(); msg = "You conjure a jar."; break; case 18: item = new Kindling(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some kindling."; break; case 19: item = new Lantern(); msg = "You conjure a lantern."; break; case 20: item = new Lockpick(); msg = "You conjure a lockpick."; break; case 21: item = new OilCloth(); msg = "You conjure an oil cloth."; break; case 22: item = new Pouch(); msg = "You conjure a pouch."; break; case 23: item = new Robe(); msg = "You conjure a robe."; break; case 24: item = new Shoes(); msg = "You conjure some shoes."; break; case 25: item = new SpoolOfThread(); item.Amount = Utility.RandomMinMax(1, 5); msg = "You conjure some thread."; break; case 26: item = new TenFootPole(); msg = "You conjure a ten foot pole."; break; case 27: item = new Torch(); msg = "You conjure a torch."; break; case 28: item = new Waterskin(); msg = "You conjure a waterskin."; break; } Caster.SendMessage(msg); Caster.AddToBackpack(item); Caster.FixedParticles(0, 10, 5, 2003, Server.Items.CharacterDatabase.GetMySpellHue(Caster, 0), 0, EffectLayer.RightHand); Caster.PlaySound(0x1E2); Server.Misc.Research.ConsumeScroll(Caster, true, spellIndex, true); } FinishSequence(); }
public Pouch SetSuccessor(Pouch mainPouch) { this.pouch = mainPouch; return(mainPouch); }
// // null - remove drop | else - add equip // public void SetEquipped(base_item item) // { // // drop // if (item == null) // { // // unequipped // if (!controller_player.Instance.Data.Equipped) // // ignore // return; // // // player // // if (gameObject.layer == game_variables.Instance.LayerPlayer) // // { // // // remove // // feedback_toaster.Instance.RegisterMessage(gameObject.name + " : drop " + controller_player.Instance.Data.Equipped?.gameObject.name, game_variables.Instance.ColorItem); // // InventoryModify(controller_player.Instance.Data.Equipped, false); // // } // // clear reference // // controller_player.Instance.Data.Equipped.SetParent(null); // // controller_player.Instance.Data.Equipped.SetActive(true); // // controller_player.Instance.Data.SetEquipped(null); // } // // pickup // else // { // // equipped // if (controller_player.Instance.Data.Equipped) // { // // // space or match // // if (IsEmptyOrContains(item)) // // // holster ? // // controller_player.Instance.Data.Equipped.SetActive(false); // // ignore // // return; // // // player // // if (gameObject.layer == game_variables.Instance.LayerPlayer) // // { // // // remove // // feedback_toaster.Instance.RegisterMessage(gameObject.name + " : drop " + controller_player.Instance.Data.Equipped?.gameObject.name, game_variables.Instance.ColorItem); // // InventoryModify(controller_player.Instance.Data.Equipped, false); // // } // // clear reference // // controller_player.Instance.Data.Equipped.SetParent(null); // // controller_player.Instance.Data.Equipped.SetActive(true); // controller_player.Instance.Data.SetEquipped(null); // } // // else if (menu_inventory.Instance.IsEmptyOrContains(item)) // // { // // // // // } // // // player // // if (gameObject.layer == game_variables.Instance.LayerPlayer) // // { // // feedback_toaster.Instance.RegisterMessage(gameObject.name + " : equip " + item.gameObject.name, game_variables.Instance.ColorItem); // // // menu_inventory.Instance.SetEquipped(item, true); // // // controller_player.Instance.Data.SetEquipped(item); // // InventoryModify(item, true); // // } // // store reference // controller_player.Instance.Data.SetEquipped(item); // // controller_player.Instance.Data.Equipped.SetActive(true); // // controller_player.Instance.Data.Equipped.SetParent(controller_player.Instance.Motor._anchor); // } // } // true - add | false - remove public bool Modify(base_item item, bool equip) { Pouch remove = new Pouch(); for (int i = 0; i < _equipment.Count; i++) { if (_equipment[i].Item == item) { if (equip) { // match - duplicate feedback_toaster.Instance.RegisterMessage("Equip : " + item.gameObject.name, game_variables.Instance.ColorItem); return(true); } else { // match - remove remove = _equipment[i]; } break; } } if (_equipment.Contains(remove)) { _equipment.Remove(remove); // drop item feedback_toaster.Instance.RegisterMessage("Drop : " + remove.Item.gameObject.name, game_variables.Instance.ColorItem); remove.Slot.GetComponent <SelfDestruct>().Trigger(); return(true); } if (equip) { // if (_equipment.Count < 5) if (IsEmpty) { // no match, space - add Pouch pouch = new Pouch(); pouch.Slot = Instantiate(_pouch, transform.position, transform.rotation).transform; pouch.Slot.SetParent(transform); pouch.Slot.gameObject.SetActive(true); pouch.Slot.GetComponent <button_pouch>().ID = _equipment.Count; pouch.Item = item; pouch.Status = pouch.Slot.GetChild(0).GetComponent <Text>(); _equipment.Add(pouch); feedback_toaster.Instance.RegisterMessage("Equip : " + item.gameObject.name, game_variables.Instance.ColorItem); return(true); } else { // full - warning feedback_toaster.Instance.RegisterMessage("Inventory Full - Cannot Equip Item", game_variables.Instance.ColorDefault); } // { // for (int i = 0; i < _equipment.Count; i++) // { // if (_equipment[i].Item == controller_player.Instance.Data.Equipped) // { // // full, equipped - replace // feedback_toaster.Instance.RegisterMessage("Drop : " + _equipment[i].Item.gameObject.name, game_variables.Instance.ColorItem); // Pouch pouch = new Pouch(); // pouch.Slot = _equipment[i].Slot; // pouch.Item = item; // pouch.Status = _equipment[i].Status; // // _equipment[i].Item.SetActive(true); // _equipment[i] = pouch; // feedback_toaster.Instance.RegisterMessage("Equip : " + item.gameObject.name, game_variables.Instance.ColorItem); // return true; // } // } // } } return(false); }
public void TurnAuthorityOff() { authority = false; m_localPouch = m_authorityPouch; }
private static void GiveItems(Mobile m) { Container pack = m.Backpack; if (pack == null) { return; } // Frog Drop /* * MetalBox box = new MetalBox(); * box.Name = "<BASEFONT COLOR='#007FFF'>Frog Drop Collection"; * box.LootType = LootType.Blessed; * box.Locked = true; * box.RequiredSkill = box.LockLevel = 1000; * box.DropItem( new WorldMap() ); * box.DropItem( new RedLeaves() ); * box.DropItem( new Sand() ); * box.DropItem( new SpecialHairDye() ); * box.DropItem( new Rope() ); * box.DropItem( new Vines() ); * box.DropItem( new TribalPaint() ); * box.DropItem( new RockArtifact() ); * box.DropItem( new Runebook() ); * box.DropItem( new Gold( 500 ) ); */ pack.DropItem(new FrogDropBag(true)); // Angel's Snack Pouch pouch = new Pouch(); pouch.DropItem(new HealPotion(25)); pouch.DropItem(new CurePotion(25)); pouch.DropItem(new RefreshPotion(25)); pack.DropItem(pouch); // Forks Bag bag = new Bag(); bag.Name = "Forks"; bag.DropItem(new BistroFork()); bag.DropItem(new GastroFork()); bag.DropItem(new SilverFork()); pack.DropItem(bag); // Spellcasting Stuff bag = new Bag(); bag.Name = "Spell Casting Stuff"; TomeOfLostKnowledge tome = new TomeOfLostKnowledge(); tome.Name = "Tome Of Lost Knowledge [Replica]"; tome.Content = 18446744073709551615; bag.DropItem(tome); bag.DropItem(new CompleteNecromancerSpellbook()); bag.DropItem(new BagOfAllReagents()); CrystallineRing ring = new CrystallineRing(); ring.Name = "Crystalline Ring [Replica]"; bag.DropItem(ring); OrnamentOfTheMagician brace = new OrnamentOfTheMagician(); brace.Name = "Ornament Of The Magician [Replica]"; bag.DropItem(brace); pack.DropItem(bag); // Blue Clothing MetalBox box = new MetalBox(); box.Name = "Blue Clothing"; box.DropItem(new BlueHat()); box.DropItem(new BlueArms()); box.DropItem(new BlueShirt()); box.DropItem(new BluePants()); box.DropItem(new BlueBoots()); box.DropItem(new BlueCloak()); box.DropItem(new BlueSash()); box.DropItem(new BlueBelt()); WoodenBox wood = new WoodenBox(); wood.Name = "Tier One Deeds"; for (int i = 0; i < 4; i++) { for (int j = 0; j < 9; j++) { wood.DropItem(new BlueEnhanceDeed((BlueEnhance)(i + 1), 1)); } } box.DropItem(wood); wood = new WoodenBox(); wood.Name = "Tier Two Deeds"; for (int i = 0; i < 4; i++) { for (int j = 0; j < 9; j++) { wood.DropItem(new BlueEnhanceDeed((BlueEnhance)(j + 1), 2)); } } box.DropItem(wood); pack.DropItem(box); }