public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 2: KhaldunTastyTreat.Load(reader); PotionOfGloriousFortune.Load(reader); goto case 1; case 1: Enabled = reader.ReadBool(); QuestContentGenerated = reader.ReadBool(); goto case 0; case 0: int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Mobile m = reader.ReadMobile(); int points = reader.ReadInt(); if (m != null && points > 0) { DungeonPoints[m] = points; } } break; } }
public override void Deserialize(GenericReader reader) { base.Deserialize(reader); int version = reader.ReadInt(); switch (version) { case 4: case 3: case 2: KhaldunTastyTreat.Load(reader); if (version < 4) { PotionOfGloriousFortune.OldLoad(reader); } goto case 1; case 1: if (version == 2) { reader.ReadBool(); var questGenerated = reader.ReadBool(); Timer.DelayCall(() => { var khaldun = SeasonalEventSystem.GetEvent <TreasuresOfKhaldunEvent>(); if (khaldun != null) { khaldun.QuestContentGenerated = questGenerated; } }); } goto case 0; case 0: int count = reader.ReadInt(); for (int i = 0; i < count; i++) { Mobile m = reader.ReadMobile(); int points = reader.ReadInt(); if (m != null && points > 0) { DungeonPoints[m] = points; } } break; } }
public override void Serialize(GenericWriter writer) { base.Serialize(writer); writer.Write(3); KhaldunTastyTreat.Save(writer); PotionOfGloriousFortune.Save(writer); writer.Write(DungeonPoints.Count); foreach (KeyValuePair <Mobile, int> kvp in DungeonPoints) { writer.Write(kvp.Key); writer.Write(kvp.Value); } }
public override void ProcessKill(Mobile victim, Mobile damager) { var bc = victim as BaseCreature; if (!InSeason || bc == null || bc.Controlled || bc.Summoned || !damager.Alive || damager.Deleted || !bc.IsChampionSpawn) { return; } Region r = bc.Region; if (damager is PlayerMobile && r.IsPartOf("Khaldun")) { if (!DungeonPoints.ContainsKey(damager)) { DungeonPoints[damager] = 0; } int fame = bc.Fame / 4; int luck = Math.Max(0, ((PlayerMobile)damager).RealLuck); DungeonPoints[damager] += (int)(fame * (1 + Math.Sqrt(luck) / 100)) * PotionOfGloriousFortune.GetBonus(damager); int x = DungeonPoints[damager]; const double A = 0.000863316841; const double B = 0.00000425531915; double chance = A * Math.Pow(10, B * x); if (chance > Utility.RandomDouble()) { Item i = Loot.RandomArmorOrShieldOrWeaponOrJewelry(LootPackEntry.IsInTokuno(bc), LootPackEntry.IsMondain(bc), LootPackEntry.IsStygian(bc)); if (i != null) { RunicReforging.GenerateRandomItem(i, damager, Math.Max(100, RunicReforging.GetDifficultyFor(bc)), RunicReforging.GetLuckForKiller(bc), ReforgedPrefix.None, ReforgedSuffix.Khaldun); damager.PlaySound(0x5B4); damager.SendLocalizedMessage(1062317); // For your valor in combating the fallen beast, a special artifact has been bestowed on you. if (!damager.PlaceInBackpack(i)) { if (damager.BankBox != null && damager.BankBox.TryDropItem(damager, i, false)) { damager.SendLocalizedMessage(1079730); // The item has been placed into your bank box. } else { damager.SendLocalizedMessage(1072523); // You find an artifact, but your backpack and bank are too full to hold it. i.MoveToWorld(damager.Location, damager.Map); } } DungeonPoints.Remove(damager); } } } }