// Update is called once per frame void Update() { if (powerSelected == "") { powerSelected = potionManager.GetComponent <PotionManager>().tabPowerPotions[potionColorId]; } }
void OnTriggerEnter2D(Collider2D other) { power = potionManager.GetComponent <PotionManager>().tabPowerPotions[potionColorId]; if (other.tag == "enemy" || other.tag == "Player") { var user = other.GetComponent <Character>(); switch (power) { case ("Stun"): powerStun(user); break; case ("Degats"): powerDegats(user); break; case ("Heal"): powerHeal(user); break; } } // Appel du pouvoir selectionner }