private void CreatePotion(float offset, bool isStamina) { Potion newPotion = Instantiate(_potionPrefab); newPotion.OnActivate += OnItemChosen; newPotion.transform.position = _itemPosition.position + new Vector3(offset, 0, 0); newPotion.transform.SetParent(transform); if (isStamina) { newPotion.Initialize(_itemSprites[1], 0, 20, Debuff.NONE, "Stamina Potion"); } else { newPotion.Initialize(_itemSprites[0], 20, 0, Debuff.NONE, "Health Potion"); } _itemActions.Add(newPotion); newPotion.AddItem(2); }