private void OnTriggerEnter2D(Collider2D collision)
 {
     if (!lever && collision.CompareTag("Character"))
     {
         lever = true;
         animator.SetBool("Switch", true);
         resetTime = TimeKeeper.GetTime() + resetDelay;
         SoundEvents.Play("Switch");
         PotatoSwitchEvents.SwitchTriggered();
     }
 }
Example #2
0
 // Use this for initialization
 void Start()
 {
     spawnTransform = GetComponent <Transform>();
     animator       = GetComponent <Animator>();
     PotatoSwitchEvents.RegisterListener(() => SpawnPotatoes());
 }