void Start() { audioSource = GetComponent<PotAudioSource>(); interval = Mathf.Clamp(interval, 0.01f, Mathf.Infinity); StartCoroutine("Tick"); }
// Use this for initialization void Start() { pos = new Vector3(); audioSource = GetComponent<PotAudioSource>(); samples = new float[audioSource.source.clip.samples * audioSource.source.clip.channels]; audioSource.source.clip.GetData(samples, 0); if (startFromLoopRegion) { audioSource.PlayBufferedFromLoopRegion(0); } else { audioSource.PlayBuffered(); } StartCoroutine("Visualizer"); }
void Start() { audioSource = GetComponent<PotAudioSource>(); }