private void UpdateResult() { if (result == null) { result = new Result(); } PostProcessResources resources = PostProcessResourcesFactory.StrippedDefaultResources(); result.shaders = resources.shaders; result.computeShaders = resources.computeShaders; DestroyImmediate(resources); }
public static void StripAll(BuildTarget target) { var allResources = PostProcessResourcesFactory.AllResources(); if (allResources == null) { return; } foreach (var resources in allResources) { instance.Apply(EditorUserBuildSettings.activeBuildTarget, resources); } }
static SetupStripping() { PostProcessResourceStripper.EnsurePostProcessStrippingConfigAssetExists(); PostProcessResourcesFactory.Init(PostProcessResourceStripper.Strip); }