public static bool SpendHealth(float health)
        {
            if (!BookUIHandler.saveData.useHealth)
            {
                return(true);
            }

            if (Player.currentCreature.currentHealth > health)
            {
                Player.currentCreature.currentHealth -= health;
                PostProcessManager.RefreshHealth();
                return(true);
            }

            PostProcessManager.DoTimedEffect(new Color(1, 0.1f, 0.1f), PostProcessManager.TimedEffect.Flash, 0.5f);



            return(false);
        }