Example #1
0
 static public int set_bgBlurIterations(IntPtr l)
 {
     try {
         PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l);
         System.Int32     v;
         checkType(l, 2, out v);
         self.bgBlurIterations = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #2
0
 static public int set_bgRGBThreshold(IntPtr l)
 {
     try {
         PostProcessCtrl2  self = (PostProcessCtrl2)checkSelf(l);
         UnityEngine.Color v;
         checkType(l, 2, out v);
         self.bgRGBThreshold = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #3
0
 static public int set_watchCam(IntPtr l)
 {
     try {
         PostProcessCtrl2   self = (PostProcessCtrl2)checkSelf(l);
         UnityEngine.Camera v;
         checkType(l, 2, out v);
         self.watchCam = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #4
0
 static public int set_bgThreshold(IntPtr l)
 {
     try {
         PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l);
         System.Single    v;
         checkType(l, 2, out v);
         self.bgThreshold = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #5
0
 static public int set_bgBloomAndGlareEnable(IntPtr l)
 {
     try {
         PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l);
         System.Boolean   v;
         checkType(l, 2, out v);
         self.bgBloomAndGlareEnable = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
Example #6
0
 static public int set_ccBlueChannel(IntPtr l)
 {
     try {
         PostProcessCtrl2           self = (PostProcessCtrl2)checkSelf(l);
         UnityEngine.AnimationCurve v;
         checkType(l, 2, out v);
         self.ccBlueChannel = v;
         return(0);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }