static public int set_bgBlurIterations(IntPtr l) { try { PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l); System.Int32 v; checkType(l, 2, out v); self.bgBlurIterations = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_bgRGBThreshold(IntPtr l) { try { PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l); UnityEngine.Color v; checkType(l, 2, out v); self.bgRGBThreshold = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_watchCam(IntPtr l) { try { PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l); UnityEngine.Camera v; checkType(l, 2, out v); self.watchCam = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_bgThreshold(IntPtr l) { try { PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l); System.Single v; checkType(l, 2, out v); self.bgThreshold = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_bgBloomAndGlareEnable(IntPtr l) { try { PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.bgBloomAndGlareEnable = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ccBlueChannel(IntPtr l) { try { PostProcessCtrl2 self = (PostProcessCtrl2)checkSelf(l); UnityEngine.AnimationCurve v; checkType(l, 2, out v); self.ccBlueChannel = v; return(0); } catch (Exception e) { return(error(l, e)); } }