static public int get_boBloomOptEnable(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); pushValue(l, self.boBloomOptEnable); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_bgTintColor(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); pushValue(l, self.bgTintColor); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int DoRefresh(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); self.DoRefresh(); return(0); } catch (Exception e) { return(error(l, e)); } }
static public int get_bgLensFlareStretchWidth(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); pushValue(l, self.bgLensFlareStretchWidth); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_updateInterval(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); pushValue(l, self.updateInterval); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_ccBlueChannel(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); pushValue(l, self.ccBlueChannel); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int get_ccColorCorrectionEnable(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); pushValue(l, self.ccColorCorrectionEnable); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int set_boBloomOptEnable(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); System.Boolean v; checkType(l, 2, out v); self.boBloomOptEnable = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_bgTintColor(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); UnityEngine.Color v; checkType(l, 2, out v); self.bgTintColor = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_updateInterval(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); System.Single v; checkType(l, 2, out v); self.updateInterval = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_bgLensFlareRotation(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); System.Single v; checkType(l, 2, out v); self.bgLensFlareRotation = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_watchCam(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); UnityEngine.Camera v; checkType(l, 2, out v); self.watchCam = v; return(0); } catch (Exception e) { return(error(l, e)); } }
static public int set_ccBlueChannel(IntPtr l) { try { PostProcessCtrl self = (PostProcessCtrl)checkSelf(l); UnityEngine.AnimationCurve v; checkType(l, 2, out v); self.ccBlueChannel = v; return(0); } catch (Exception e) { return(error(l, e)); } }