protected override void OnPossessed() { Possessor.ReturnToBody(); isOff = true; animator.SetBool(animKeyDeactivated, true); offEndTime = Time.time + offTime; }
protected override void OnPossessed() { if (alertGuyRoutine == null) { alertGuyRoutine = StartCoroutine(AlertGuy()); } Possessor.ReturnToBody(); }