private void RespondToPossession(PossessionEvent e) { if (e.succeeded) { StartCoroutine(IdleForTime(Random.Range(2f, 4f))); } }
private void RespondToPossession(PossessionEvent e) { if (e.succeeded) { StartCoroutine(GetConfusedByPossession(e.room == _currRoomFinder.Room)); } }
private void PossessionSound(PossessionEvent e) { if (e.succeeded) { PlayPossessionSound(); } else { PlayFailedPossessionSound(); } }