Example #1
0
    public void Possess(GameObject possObj, GameObject _player)
    {
        Destroy(possObj.GetComponent <Enemy>());                     // Remove Enemy script from possessed object
        possObj.GetComponent <SphereCollider>().radius = 1;          // Shrink it's collider radius

        possessedAnim = possObj.GetComponent <Animator>();           // Get possessed object's animator

        possObj.AddComponent <PlayerController>();                   // Add PlayerController script
        //mainCamera.transform.SetParent(possObj.transform);          // Change main camera's parent to possessed object
        //mainCamera.transform.position = possObj.transform.position + camOffset;
        possObj.tag = "Player";                                     // Change possessed object's tag to "Player"

        Destroy(_player.GetComponent <PlayerController>());         // Destroy player's (or previous possessed object's) PlayerController script
        _player.tag = "wasPossessed";

        //_player.GetComponent<Possessed>().ResetStats();
        Destroy(_player.GetComponent <Possessed>());                 // Destroy previous possessed object's Possessed script

        //Debug.Log(player.health + " " + possObj.GetComponent<Enemy>().health);
        possObj.AddComponent <Possessed>();                                                                                        // Add Possessed script to possessed object
        //possObj.GetComponent<Possessed>().health = player.health + possObj.GetComponent<Enemy>().maxHealth;
        possObj.GetComponent <Possessed>().AddStats(possObj.GetComponent <Enemy>().maxHealth, possObj.GetComponent <Enemy>().dmg); // Add player's and possessed object's stats

        for (int i = 0; i < enemies.Length; i++)                                                                                   // Reset enemies array
        {
            enemies[i] = null;
        }
        enemies = GameObject.FindGameObjectsWithTag("Enemy");       // Get all enemies
        Debug.Log("POSESSING");

        possessed = possObj.GetComponent <Possessed>();             // Get Possessed script

        StartCoroutine(Delete(_player));                            // Destroy previous possessed object
    }
Example #2
0
 // Update is called once per frame
 void Update()
 {
     if (GameManager.Instance.possessed != null)
     {
         possesed = GameManager.Instance.possessed;
         string[] values = possesed.gameObject.name.Split('(');
         Name.text   = values[0];
         Health.text = possesed.health.ToString();
         Dmg.text    = possesed.dmg.ToString();
     }
     else
     {
         player      = GameManager.Instance.player;
         Name.text   = "Ghost";
         Health.text = player.health.ToString();
         Dmg.text    = player.dmg.ToString();
     }
 }