Example #1
0
    public void Update()
    {
        if (Player._Instance.isLockMove)
        {
            return;
        }
        if (
//			Input.GetKeyDown(KeyCode.Space)
            (int)(random.Next(100)) == 0
            )
        {
            //			Debug.Log("DarkPrice Move");
            // 为寻路系统注入数据
            List <PathNode> nodes = new List <PathNode>();
            char[]          map   = MapManager.GetCurMap().ToCharArray();
            for (int i = 0, max = map.Length; i < max; i++)
            {
                PathNode n = new PathNode();
                var      m = map[i];
                n._pos    = MapManager.Index2Pos(i).ToVector3();
                n._isWall = m != MapCode.NONE;
                n._index  = i;
                nodes.Add(n);
            }
            Singleton._pathFindystem._posLib   = nodes;
            Singleton._pathFindystem._startPos = new PathNode {
                _pos = _transform.position
            };
            Singleton._pathFindystem._endPos = new PathNode {
                _pos = _followTarget.position
            };
            var path = Singleton._pathFindystem.Find();
            if (path != null && path.Length > 0)
            {
                Pos pos = PositionUtil.GetIndex(path[0]._pos, _transform.localPosition);
                Move(pos._x, pos._y);
                if (onMove != null)
                {
                    onMove(pos);
                }
            }
            // 攻击
            else
            {
                if ((int)(random.Next(20)) == 0)
                {
                    // 应该要把人物(Player)的识别信息也写到地图里面啊
                    Pos pos = PositionUtil.GetIndex(Player._Instance.GetPos().ToVector3(), _transform.localPosition);
                    Move(pos._x, pos._y);
                }
            }
        }
        if (
//			Input.GetKeyDown(KeyCode.L)
            random.Next(600) == 0
            )
        {
            if (onAllure != null)
            {
                onAllure();
            }
        }
    }