// Start is called before the first frame update
    void Start()
    {
        CurrentPositionHotspot = this;
        AbstractImmersiveCamera.PlaceHotspotsWallTouchEvent.AddListener(ControlHotspot);

#if UNITY_EDITOR
        if (EditorPrefs.HasKey("PlaceHotspotMode") && EditorPrefs.GetBool("PlaceHotspotMode") && hotspotPositionCanvasPrefab != null)
        {
            Instantiate(hotspotPositionCanvasPrefab);
        }
#endif
    }
Example #2
0
 // Start is called before the first frame update
 void Start()
 {
     positioner = PositionHotspots.CurrentPositionHotspot;
 }
 private void OnEnable()
 {
     positionHotspots = (PositionHotspots)target;
 }