// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); turn = FindObjectOfType <TurnManager>(); turn.isTurn = true; tankP2 = FindObjectOfType <PositionTester2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); healerP2 = FindObjectOfType <PositionHealer2>(); }
private void Start() { vibrato = 10; strength = 0.1f; tankP1 = FindObjectOfType <PositionTester>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP1 = FindObjectOfType <PositionHealer>(); healerP2 = FindObjectOfType <PositionHealer2>(); utilityP1 = FindObjectOfType <PositionUtility>(); utilityP2 = FindObjectOfType <PositionUtility2>(); dealerP1 = FindObjectOfType <PositionDealer>(); dealerP2 = FindObjectOfType <PositionDealer2>(); }
// Use this for initialization void Start() { selection = FindObjectOfType <SelectionController>(); dealer = FindObjectOfType <PositionDealer>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAttack = false; vibrato = 10; strength = 0.1f; }
// Use this for initialization void Start() { selectionP2 = FindObjectOfType <SelectControllerP2>(); healerP2 = FindObjectOfType <PositionHealer2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); tankP2 = FindObjectOfType <PositionTester2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; Counter = 2; CounterTurnA = 0; timerAutoHeal = 0f; }
// Use this for initialization void Start() { CounterStun = 0; selection = FindObjectOfType <SelectionController>(); utility = FindObjectOfType <PositionUtility>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; Counter = 2; CounterTurnA = 0; vibrato = 10; strength = 0.1f; }
// Use this for initialization void Start() { speed = 100; cont = 0; x = dealerP2.x; y = dealerP2.y; // controllare selector.transform.position = grid.GetWorldPosition(dealerP2.x, dealerP2.y); transform.position = grid.GetWorldPosition(dealerP2.x, dealerP2.y); selector.transform.GetChild(0).gameObject.SetActive(false); selectionP2 = Object.FindObjectOfType <SelectControllerP2>().GetComponent <SelectControllerP2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; CounterA = 2; CounterTurnA = 0; }
void Start() { isTankUsable2 = true; isHealerUsable2 = true; isUtilityUsable2 = true; isDealerUsable2 = true; duration = 0.5f; Text = FindObjectOfType <HudManagerTest>(); turn = FindObjectOfType <TurnManager>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); contSelectionP2 = 0; transform.position = grid.GetWorldPosition(x, y); gameObject.GetComponent <MeshRenderer>().enabled = false; selector.SetActive(false); //selector.transform.position = grid.GetWorldPosition(tankP2.x, tankP2.y); inputPad = FindObjectOfType <InputTester>(); }
// Use this for initialization void Start() { speed = 100; cont = 0; x = dealerP1.x; y = dealerP1.y; dealerP1 = FindObjectOfType <PositionDealer>(); // controllare selector.transform.position = grid.GetWorldPosition(dealerP1.x, dealerP1.y); transform.position = grid.GetWorldPosition(dealerP1.x, dealerP1.y); selector.transform.GetChild(0).gameObject.SetActive(false); selection = Object.FindObjectOfType <SelectionController>().GetComponent <SelectionController>(); Debug.Log("Selection: " + selection); utility = FindObjectOfType <PositionUtility>(); tankP2 = FindObjectOfType <PositionTester2>(); healerP2 = FindObjectOfType <PositionHealer2>(); utilityP2 = FindObjectOfType <PositionUtility2>(); dealerP2 = FindObjectOfType <PositionDealer2>(); lm = FindObjectOfType <LifeManager>(); turn = FindObjectOfType <TurnManager>(); isAbility = false; CounterA = 2; CounterTurnA = 0; }