// Start is called before the first frame update
    void Start()
    {
        player = GameObject.FindGameObjectWithTag("Player").transform;

        PositionConstraint posConstraint = GetComponent <PositionConstraint>();

        posConstraint.ClearSources();
        posConstraint.AddTransform(player);

        LookAtConstraint lookConstraint = Camera.main.GetComponent <LookAtConstraint>();

        lookConstraint.ClearSources();
        lookConstraint.AddTransform(player.Find("LookAtTarget"));
    }