public void BiasForward_OnPos_Ignores() { var pc = new PositionCollection(); var end = pc.Create(10, Bias.Forward); pc.InsertAt(10, 10); end.Offset.Should().Be(10); }
public void BiasBackward_After_Ignored() { var pc = new PositionCollection(); var end = pc.Create(10, Bias.Backward); pc.InsertAt(15, 10); end.Offset.Should().Be(10); }
public void BiasForward_Before_Shifts() { var pc = new PositionCollection(); var end = pc.Create(10, Bias.Forward); pc.InsertAt(5, 10); end.Offset.Should().Be(20); }
public void Insert_After() { var pc = new PositionCollection(); var start = pc.Create(5, Bias.Forward); var end = pc.Create(10, Bias.Backward); pc.InsertAt(20, 10); start.Offset.Should().Be(5); end.Offset.Should().Be(10); }
public void Insert_WithEmptyElement() { var pc = new PositionCollection(); var firstStart = pc.Create(5, Bias.Forward); var firstEnd = pc.Create(10, Bias.Backward); var start = pc.Create(10, Bias.Forward); var end = pc.Create(10, Bias.Backward); pc.InsertAt(10, 10); start.Offset.Should().Be(10); end.Offset.Should().Be(20); firstStart.Offset.Should().Be(5); firstEnd.Offset.Should().Be(20); }