public static Offset <Position3d> CreatePosition3d(FlatBufferBuilder builder, float x = 0.0f, float y = 0.0f, float z = 0.0f) { builder.StartTable(3); Position3d.AddZ(builder, z); Position3d.AddY(builder, y); Position3d.AddX(builder, x); return(Position3d.EndPosition3d(builder)); }
public static Position3d GetRootAsPosition3d(ByteBuffer _bb, Position3d obj) { return(obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }