private void CreatBeam(TSG.Point a, TSG.Point f, string v, Position.DepthEnum depth) { Beam curBeam = new Beam(a, f); curBeam.Profile.ProfileString = v; curBeam.Position.Depth = depth; curBeam.Position.Rotation = Position.RotationEnum.TOP; curBeam.Insert(); }
private Position.DepthEnum SwapEndForces(Position.DepthEnum dEnum) { switch (dEnum) { case Position.DepthEnum.BEHIND: { dEnum = Position.DepthEnum.FRONT; break; } case Position.DepthEnum.FRONT: { dEnum = Position.DepthEnum.MIDDLE; break; } default: { dEnum = Position.DepthEnum.BEHIND; break; } } return(dEnum); }