Example #1
0
 private void Awake()
 {
     MP               = MaxMP;
     audioSource      = GetComponent <AudioSource>();
     buttleState      = ButtleState.Instance;
     posingController = GetComponent <PosingController>();
 }
	// Initialize this game state.
	public override void OnInitializeState () {
		base.OnInitializeState ();
		rig = GetComponentInChildren<PosingController> ();
		keyFrames = new HandlePositionPairSet [numFrames];
	}