// Use this for initialization
    void Start()
    {
        _posemanager = GameObject.FindGameObjectWithTag("Posemanager").GetComponent <PoseManager>();
        _PoseCanvas  = GameObject.Find("Pose_canvas").GetComponent <Canvas>();
        _OpenLeg     = GameObject.Find("Pose_OpneLeg").GetComponent <Image>();
        _openLeg     = GameObject.Find("Pose_OpneLeg").GetComponent <Pose_opneLeg>();

        _audioSource = GetComponent <AudioSource>();
        _View        = GameObject.Find("ScoreCanvas").GetComponent <Canvas>();
        _view        = _View.GetComponent <ScoreView>();
    }
Example #2
0
    // Use this for initialization
    void Start()
    {
        _pose_manager  = GameObject.FindGameObjectWithTag("Posemanager").GetComponent <PoseManager>();
        _pose_openleg  = GameObject.Find("Pose_OpneLeg").GetComponent <Pose_opneLeg>();
        _rogo_kaikyaku = GameObject.Find("Rogo_Kaikyaku").GetComponent <Image>();
        rogo_r         = _rogo_kaikyaku.GetComponent <Image>().color.r;
        rogo_g         = _rogo_kaikyaku.GetComponent <Image>().color.g;
        rogo_b         = _rogo_kaikyaku.GetComponent <Image>().color.b;
        rogo_a         = _rogo_kaikyaku.GetComponent <Image>().color.a;

        _Chance = GameObject.Find("Chance").GetComponent <Image>();
        r       = _Chance.GetComponent <Image>().color.r;
        g       = _Chance.GetComponent <Image>().color.g;
        b       = _Chance.GetComponent <Image>().color.b;
        alpha   = _Chance.GetComponent <Image>().color.a;

        _rShoulder = GameObject.Find("Player_RightHand1");
        _lCrotch   = GameObject.Find("Player_LeftLeg1");
    }