// Use this for initialization void Start() { _pose_manager = GameObject.FindGameObjectWithTag("Posemanager").GetComponent <PoseManager>(); _pose_eiffelt = GameObject.Find("Pose_Eiffelt").GetComponent <Pose_eiffelt>(); _Chance = GameObject.Find("Chance").GetComponent <Image>(); r = _Chance.GetComponent <Image>().color.r; g = _Chance.GetComponent <Image>().color.g; b = _Chance.GetComponent <Image>().color.b; alpha = _Chance.GetComponent <Image>().color.a; _rShoulder = GameObject.Find("Player_RightHand1"); _lCrotch = GameObject.Find("Player_LeftLeg1"); }
// Use this for initialization void Start() { _posemanager = GameObject.FindGameObjectWithTag("Posemanager").GetComponent <PoseManager>(); _Eiffelt = GameObject.Find("Pose_Eiffelt").GetComponent <Image>(); _eiffelt = GameObject.Find("Pose_Eiffelt").GetComponent <Pose_eiffelt>(); }