Example #1
0
        public virtual void Draw(SpriteBatch spriteBatch, bool isColoredLight, Player currentAI)
        {
            Color    color  = Color.White;
            PoseName aIPose = currentAI.GetPose().GetPoseName();

            if (isColoredLight)
            {
                switch (aIPose)
                {
                case PoseName.Idle:
                    color = Color.White;    //don't actually need this one but just in case will put here
                    break;

                case PoseName.LowHands:
                    color = Color.FromNonPremultiplied(254, 242, 141, 256);
                    break;

                case PoseName.Pointing:
                    color = Color.FromNonPremultiplied(131, 129, 190, 256);
                    break;

                case PoseName.OneHandUp:
                    color = Color.FromNonPremultiplied(155, 205, 236, 256);
                    break;

                case PoseName.HighHands:
                    color = Color.FromNonPremultiplied(205, 153, 155, 256);
                    break;

                case PoseName.Hercules:
                    color = Color.FromNonPremultiplied(164, 202, 156, 256);
                    break;

                default:
                    break;
                }
            }

            if (_texture != null)
            {
                spriteBatch.Draw(
                    _texture,
                    Position,
                    null,
                    color,
                    0f,
                    new Vector2(_texture.Width / 2, _texture.Height / 2),
                    0.3f,
                    SpriteEffects.None,
                    .93f

                    );
            }
            else if (_animationManager != null)
            {
                _animationManager.Draw(spriteBatch, _scale, _layer, color);//it's position is the sprite position
            }
            else
            {
                throw new Exception("This ain't right..!");
            }
        }
Example #2
0
 public Pose(Animation animation, PoseName poseName, float scale, float layer)
 {
     _poseName = poseName;
     _sprite   = new Sprite(animation, scale, layer);
 }