public override void OnInspectorGUI() { DrawDefaultInspector(); PoseMaker myScript = (PoseMaker)target; if (GUILayout.Button("SAVE")) { myScript.SavePose(); } if (GUILayout.Button("LOAD")) { myScript.LoadPose(myScript.poseState.ToString()); } if (GUILayout.Button("pose")) { myScript.MaKeStatic(true); } }