void Start() { // Init model string detectionPath = Path.Combine(Application.streamingAssetsPath, poseDetectionModelFile); poseDetect = new PoseDetect(detectionPath); string landmarkPath = Path.Combine(Application.streamingAssetsPath, poseLandmarkModelFile); poseLandmark = new PoseLandmarkDetect(landmarkPath); // Init camera string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); // Init frame frame = Instantiate(framePrefab, Vector3.zero, Quaternion.identity, cameraView.transform); draw = new PrimitiveDraw() { color = Color.blue, }; }
private void Start() { // Init model poseDetect = new PoseDetect(poseDetectionModelFile); poseLandmark = new PoseLandmarkDetect(poseLandmarkModelFile, landmarkOptions); draw = new PrimitiveDraw(Camera.main, gameObject.layer); viewportLandmarks = new Vector4[PoseLandmarkDetect.LandmarkCount]; cancellationToken = this.GetCancellationTokenOnDestroy(); GetComponent <WebCamInput>().OnTextureUpdate.AddListener(OnTextureUpdate); }
void Start() { // Init model string detectionPath = Path.Combine(Application.streamingAssetsPath, poseDetectionModelFile); string landmarkPath = Path.Combine(Application.streamingAssetsPath, poseLandmarkModelFile); switch (mode) { case Mode.UpperBody: poseDetect = new PoseDetectUpperBody(detectionPath); poseLandmark = new PoseLandmarkDetectUpperBody(landmarkPath); break; case Mode.FullBody: poseDetect = new PoseDetectFullBody(detectionPath); poseLandmark = new PoseLandmarkDetectFullBody(landmarkPath); break; default: throw new System.NotSupportedException($"Mode: {mode} is not supported"); } // Init camera string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(Camera.main, gameObject.layer); worldJoints = new Vector3[poseLandmark.JointCount]; cancellationToken = this.GetCancellationTokenOnDestroy(); }
void Start() { // Init model poseDetect = new PoseDetect(poseDetectionModelFile); poseLandmark = new PoseLandmarkDetect(poseLandmarkModelFile); // Init camera string cameraName = WebCamUtil.FindName(new WebCamUtil.PreferSpec() { isFrontFacing = false, kind = WebCamKind.WideAngle, }); webcamTexture = new WebCamTexture(cameraName, 1280, 720, 30); cameraView.texture = webcamTexture; webcamTexture.Play(); Debug.Log($"Starting camera: {cameraName}"); draw = new PrimitiveDraw(Camera.main, gameObject.layer); worldJoints = new Vector4[PoseLandmarkDetect.JointCount]; cancellationToken = this.GetCancellationTokenOnDestroy(); }