public void BtnNextCloth() { clothItem++; if (clothItem >= avalibleCloth.Count) { clothItem = 0; } portraitScript.ChangeCloth(avalibleCloth[clothItem]); characterScript.clothId = avalibleCloth[clothItem].name; }
private void Start() { characterScript = character.GetComponent <CharacterScript>(); portraitScript = character.GetComponent <PortraitScript>(); characterName.text = characterScript.strName; avalibleCloth = new List <ClothItemObject>(); avalibleHead = new List <ClothItemObject>(); GetCloth(); clothItem = Random.Range(0, avalibleCloth.Count); headItem = Random.Range(0, avalibleHead.Count); characterScript.clothId = avalibleCloth[clothItem].name; characterScript.headId = avalibleHead[headItem].name; portraitScript.ChangeCloth(avalibleCloth[clothItem]); portraitScript.ChangeCloth(avalibleHead[headItem]); }