public void pickElement(GameObject obj)
    {
        Renderer renderer = obj.GetComponent <Renderer>();

        if (getElement.getElement() == 0)
        {
            //Fire
            renderer.material = materials[getElement.getElement()];
            Light light = obj.GetComponent <Light>();
            light.color = Color.red;
        }
        else if (getElement.getElement() == 1)
        {
            //Nature
            renderer.material = materials[getElement.getElement()];
            Light light = obj.GetComponent <Light>();
            light.color = Color.green;
        }
        else
        {
            //Water
            renderer.material = materials[getElement.getElement()];
            Light light = obj.GetComponent <Light>();
            light.color = Color.blue;
        }
    }
    public void pickElement(GameObject obj)
    {
        Renderer renderer = obj.GetComponent <Renderer>();

        if (getElement.getElement() == 0)
        {
            renderer.material = materials[getElement.getElement()];
        }
        else if (getElement.getElement() == 1)
        {
            renderer.material = materials[getElement.getElement()];
        }
        else
        {
            renderer.material = materials[getElement.getElement()];
        }
    }