Example #1
0
    private void teleport()
    {
        lerpList.Clear();

        Vector3 podestPosition = Vector3.zero;

        PortalIsle portalIsle = lvlManager.bossIsle.IsleObj.GetComponent <PortalIsle>();

        switch (Type)
        {
        case ItemType.PortalKey1: podestPosition = portalIsle.Podest1.transform.position;
            break;

        case ItemType.PortalKey2: podestPosition = portalIsle.Podest2.transform.position;
            break;

        case ItemType.PortalKey3: podestPosition = portalIsle.Podest3.transform.position;
            break;

        default: print("Error: teleport von Items ohne gütigem Item-Type (nur PortalKey Erlaubt)");
            break;
        }
        lerpList.Add(new lerpInfo(gameObject.transform.position + new Vector3(0, 5, 0), 3));
        lerpList.Add(new lerpInfo(podestPosition + new Vector3(0, 5, 0), 25));
        lerpList.Add(new lerpInfo(podestPosition + new Vector3(0, 1, 0), 7));

        checkTeleportFinished = StartCoroutine(checkTeleportFinishedHandler());
    }
Example #2
0
    void OnControllerColliderHit(ControllerColliderHit hit)
    {
        if (DieOnCollision)
        {
            Stats stats = GetComponent <Stats>();
            stats.gotHit(100000);
        }

        if (isImmportal == false)
        {
            if (isImmportal == false)
            {
                if (hit.gameObject.tag == "Enemy")
                {
                    try
                    {
                        float damage = hit.gameObject.GetComponent <Stats>().strength;
                        TakeDamage(damage);
                    }
                    catch (Exception ex)
                    {
                        Debug.Log(ex);
                    }
                }
            }
        }

        if (hit.gameObject.tag == "DeathPlane")
        {
            Stats stats = GetComponent <Stats>();
            stats.gotHit(hit.gameObject.GetComponent <Stats>().strength);
        }


        if (hit.gameObject.tag == "Portal")
        {
            Portal portal = hit.gameObject.GetComponent <Portal>();

            if (portal.PortalActivated == true)
            {
                portal.Teleport();
            }
        }

        if (hit.gameObject.tag == "Item")
        {
            Item item = hit.gameObject.GetComponent <Item>();

            if (item.collected == false)
            {
                item.Collect();
            }
        }

        if (hit.gameObject.tag == "Boss-Portal")
        {
            PortalIsle portalIsle = lvlManager.bossIsle.IsleObj.GetComponent <PortalIsle>();

            if (portalIsle.open == true)
            {
                portalIsle.teleport();
            }
        }
    }
Example #3
0
    public void Collect()
    {
        if (Type == ItemType.PortalKey1 || Type == ItemType.PortalKey2 || Type == ItemType.PortalKey3)
        {
            teleport();

            lvlManager.currentIsle.isleObjectType = IsleAbstract.IsleObjectType.normal;
            mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>().UpdateMiniMap();
            collected = true;

            PortalIsle portalIsle = lvlManager.bossIsle.IsleObj.GetComponent <PortalIsle>();
            portalIsle.PortalKeys++;

            if (portalIsle.PortalKeys < 3)
            {
                ui.ShowMessage(portalIsle.PortalKeys + " of 3 Portal-Keys collected.");
            }
            else
            {
                ui.ShowMessage("All Portal-Keys collected.\nMain-Portal is open now!");
            }
        }
        else if (Type == ItemType.SmallBox)
        {
            if (opened == true)
            {
                Player player      = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.player).GetComponent <Player>();
                Stats  playerStats = player.GetComponent <Stats>();

                switch (ContentSmall)
                {
                case ContentTypeSmall.SmallKey: player.NumberSmallKeys++;
                    ui.UpdateKeys(player.NumberSmallKeys);
                    ui.ShowMessage("Small key collected");
                    break;

                case ContentTypeSmall.SpeedUpgrade: playerStats.speed += ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue;
                    ui.ShowMessage("More Speed!");
                    break;

                case ContentTypeSmall.DamageUpgrade: playerStats.shotStrength += ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue;
                    ui.ShowMessage("More Damage!");
                    break;

                case ContentTypeSmall.RateUpgrade: playerStats.fireRate *= ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue;
                    ui.ShowMessage("Fire rate increased!");
                    break;

                case ContentTypeSmall.ShotSpeedUpgrade: playerStats.shotSpeed += ContentObj.GetComponent <StatUpgrade>().IncreaseSmallValue;
                    ui.ShowMessage("Shots are faster!");
                    break;
                }

                ExplosionScript itemEffect = mr.getObject(ObjectPool.categorie.explosion, (int)ObjectPool.explosion.itemCollected).GetComponent <ExplosionScript>();
                itemEffect.Initialize(ContentObj.transform.position);

                GameObject heroEffect = mr.getObject(ObjectPool.categorie.explosion, (int)ObjectPool.explosion.itemCollectedHero);
                heroEffect.GetComponent <ExplosionScript>().Initialize(player.transform.position);
                heroEffect.GetComponent <Follow>().Initialize(player.gameObject);

                mr.returnObject(ContentObj);
                ContentObj = null;

                collected = true;
            }
        }
        else if (Type == ItemType.BigBox)
        {
            Player player = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.player).GetComponent <Player>();

            if (player.NumberSmallKeys > 0)
            {
                player.NumberSmallKeys--;
                UI_Canvas ui = mr.getObject(ObjectPool.categorie.essential, (int)ObjectPool.essential.UI).GetComponent <UI_Canvas>();
                ui.UpdateKeys(player.NumberSmallKeys);

                OpenBigBox();
            }
        }
    }