virtual public void EnterTouch() { portalBlock.Destory(); if (portalBlock2 != null) { portalBlock2.Destory(); } }
// Update is called once per frame void Update() { if (Input.GetKeyDown(KeyCode.Q)) { portalBlock.Destory(); } else if (Input.GetKeyDown(KeyCode.E)) { portalBlock.Restore(); } }
override public void OnComeToPortal(Portal FromPortal) { portalBlock.Destory(); }
override public void OnComeToPortal(Portal FromPortal) { portalBlock.Destory(); GetComponentInChildren <PortalBlock>().Destory(); }
override public void OnComeToPortal(Portal fromPortal) { canDisappear = true; portalBlock.Destory(); Debug.Log(2); }
public override void OutTouch() { portal.enabled = false; portalBlockp.Destory(); }