private void bt_connect_Click(object sender, EventArgs e) { try { if (lb_ComState.Text != "Connect !") { string comselect = cb_COM.Text; Port1.PortName = comselect; Port1.Open(); lb_ComState.Text = "Connect !"; bt_connect.Text = "Disconnect ..."; cb_COM.Enabled = false; } else { Port1.Close(); lb_ComState.Text = "Disconnect ..."; bt_connect.Text = "Connect !"; cb_COM.Enabled = true; } } catch { MessageBox.Show("Cannot connect to this COM port !"); } }
//Logout method private void GoBackToLogin() { Login loginForm = new Login(); loginForm.Show(); Port1.Close(); this.Close(); }
private void bClose_Click(object sender, EventArgs e) { if (Port1.IsOpen) { Port1.Close(); } bOpen.Enabled = true; bClose.Enabled = false; bSend.Enabled = false; cbPort.Enabled = true; cbBaud.Enabled = true; cbDataBits.Enabled = true; cbParity.Enabled = true; cbStopBits.Enabled = true; }
//Runs in the background and updates temperature, if Arduino is available private void updateTemperature() { Task.Run(() => { while (true) { Thread.Sleep(10000); //Gets all available ports on the computer and tries to connect to it foreach (string port in SerialPort.GetPortNames()) { try { Port1.PortName = port; Port1.Open(); Port1.ReadTimeout = 100; Port1.ReadLine(); break; } catch { Port1.Close(); } } if (!Port1.IsOpen) { continue; } try { while (true) { string temperature; temperature = Port1.ReadLine(); temperatureBox.Invoke(new Action(() => temperatureBox.Text = $"The tempeature is: {temperature.Replace("\r", "")} ℃")); } } catch { continue; } } }); }
private void bOpen_Click(object sender, EventArgs e) { if (Port1.IsOpen) { Port1.Close(); } string s; // port Port1.PortName = cbPort.Text; s = Port1.PortName.ToUpper(); // baud rate Port1.BaudRate = Convert.ToInt32(cbBaud.Text, 10); s += "@" + Port1.BaudRate.ToString(); // data bits switch (cbDataBits.SelectedIndex) { case 0: Port1.DataBits = 7; s += ",7"; break; case 1: Port1.DataBits = 8; s += ",8"; break; case 2: Port1.DataBits = 9; s += ",9"; break; } // parity switch (cbParity.SelectedIndex) { case 0: Port1.Parity = System.IO.Ports.Parity.None; s += "N"; break; case 1: Port1.Parity = System.IO.Ports.Parity.Odd; s += "O"; break; case 2: Port1.Parity = System.IO.Ports.Parity.Even; s += "E"; break; case 3: Port1.Parity = System.IO.Ports.Parity.Mark; s += "M"; break; case 4: Port1.Parity = System.IO.Ports.Parity.Space; s += "S"; break; } // stop bits switch (cbStopBits.SelectedIndex) { case 0: Port1.StopBits = System.IO.Ports.StopBits.None; s += "0"; break; case 1: Port1.StopBits = System.IO.Ports.StopBits.One; s += "1"; break; case 2: Port1.StopBits = System.IO.Ports.StopBits.OnePointFive; s += "1.5"; break; case 3: Port1.StopBits = System.IO.Ports.StopBits.Two; s += "2"; break; } try { Port1.Open(); bOpen.Enabled = false; bClose.Enabled = true; bSend.Enabled = true; cbPort.Enabled = false; cbBaud.Enabled = false; cbDataBits.Enabled = false; cbParity.Enabled = false; cbStopBits.Enabled = false; sStatus.Text = s; } catch { MessageBox.Show("Unable to open port: " + Port1.PortName, "Port open error", MessageBoxButtons.OK, MessageBoxIcon.Error); sStatus.Text = "Port not opended"; } }