protected override void OnAwake() { base.OnAwake(); _pOwnerPopup = GetComponentInParent <Popup_Inventory>(); _mapEquipSlot.DoAddItem(_mapInventorySlot.Values); }
// ========================================================================== // /* public - [Do] Function * 외부 객체가 호출(For External class call)*/ /* public - [Event] Function * 프랜드 객체가 호출(For Friend class call)*/ #endregion Public // ========================================================================== // #region Protected /* protected - [abstract & virtual] */ /* protected - [Event] Function * 자식 객체가 호출(For Child class call) */ /* protected - Override & Unity API */ protected override void OnAwake() { base.OnAwake(); _pGoImage_Icon = this.GetGameObject(EImage.Image_Icon); _pGoImage_Selected = this.GetGameObject(EImage.Image_Selected); _pGoImage_Equip = this.GetGameObject(EImage.Image_Equip); _pGoImage_New = this.GetGameObject(EImage.Image_New); _pPopupOwner = GetComponentInParent <Popup_Inventory>(); }
protected override void OnAwake() { base.OnAwake(); _pOwnerPopup = GetComponentInParent <Popup_Inventory>(); }