public SDataInventory(string str아이템이름, string str등급이름, Popup_Inventory.EInput eEquipType, Sprite pSprite) { this.str아이템이름 = str아이템이름; this.eEquipType = eEquipType; this.str등급이름 = str등급이름; this.pSprite = pSprite; }
protected override List <SDataInventory> GetInventoryData() { _listDataNote.Clear(); Popup_Inventory.EInput eInput = _pOwnerPopup.p_eInput; for (int i = 0; i < _pOwnerPopup.p_list_Item.Count; i++) { if (eInput == _pOwnerPopup.p_list_Item[i].eEquipType) { _listDataNote.Add(_pOwnerPopup.p_list_Item[i]); } } return(_listDataNote); }