private void Awake() { if (_instance == null) { _instance = this; } }
public override void destroy() { // temp fix... TODO _gameManager = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GameManager>(); // add score to game manager _gameManager.addScore(score); // show score popup text PopupTextManager popupManager = GameObject.FindWithTag("PopupTextManager").GetComponent <PopupTextManager>(); if (popupManager) { popupManager.showMessage(score.ToString(), transform.position); } else { Debug.LogError("Can't find the PopupTextManager."); } // fire weapon on destroy if (weaponOnDestroy) { weaponOnDestroy.fire(); } // explosion, destroy gameobject base.destroy(); }
public void addWeaponExp(int exp) { // weapon is not max if (!_currentWeapon.isMaxLevel()) { // add exp to current weapon bool isUpgraded = _currentWeapon.addExperience(exp); // update UI if (isUpgraded) { weaponCircle.switchWeapon(_currentWeapon); // Show popup text PopupTextManager popupManager = GameObject.FindWithTag("PopupTextManager").GetComponent <PopupTextManager>(); if (popupManager) { popupManager.showMessage("LEVEL UP", transform.position); } } else { weaponCircle.update(_currentWeapon); } } else { // exceeding exp would transfer to health applyHealing((int)(exp * rateExpToHp)); } }
//Used to transition to Hall private PopupTextManager.OnClose TransitionToHall() { GameManager.Instance.introduceTrueGolem = true; GameManager.Instance.typeOfTrueGolem = gemType; PopupTextManager.ResetEvents(); Initiate.Fade("Hall", Color.black, 2.0f); return(() => { PopupTextManager.onClose -= TransitionToHall(); }); }
private void Display(NarrativeElement element) { Debug.Log("Displaying relevant narrative element"); PopupTextManager clone = Instantiate(GizmoPrefab, GameObject.FindGameObjectWithTag("MainCamera").transform).GetComponentInChildren <PopupTextManager>(); clone.PopupTexts = element.Texts; clone.Init(); clone.DoEnterAnimation(); }
//Finish the sequence and reset relevant variables private void FinishSequence() { GameManager.Instance.introduceTrueGolem = false; GameManager.Instance.canUseTools = true; inspectingGolem = true; hallFunctionality.MoveCameraBackButton.SetActive(true); PopupTextManager.ResetEvents(); }
public override void doPowerup(PlayerController player) { player.addLife(life); // show popup text PopupTextManager popupManager = GameObject.FindWithTag("PopupTextManager").GetComponent <PopupTextManager>(); if (popupManager) { popupManager.showMessage("+" + life + " LIFE", player.transform.position); } else { Debug.LogError("Can't find the PopupTextManager."); } }
private void die() { // explosion vfx Instantiate(vfxExplosion, transform.position, transform.rotation); // Sfx if (Clip_OnDestroy) { Audio.PlaySfx(Clip_OnDestroy); } // drop experience as penalty if (!_currentWeapon.isMaxLevel()) { int expDrop = _currentWeapon.experience; _currentWeapon.experience = 0; expDrop = (int)(expDrop * proportionExpDrop); weaponCircle.update(_currentWeapon); if (GameMgr == null) { Debug.LogError("Can't find the GameManager."); } else { Vector3 pos = transform.position; float radius = GetComponent <Collider>().bounds.extents.x + extendRangeExpDrop; GameMgr.dropExperience(pos, radius, expDrop); } // Show popup text for experience dropped PopupTextManager popupManager = GameObject.FindWithTag("PopupTextManager").GetComponent <PopupTextManager>(); if (popupManager) { popupManager.showMessage("LOSE " + (proportionExpDrop * 100).ToString() + "% EXP", transform.position); } else { Debug.LogError("Can't find the PopupTextManager."); } } // turn off renderer and collider setVisible(false); GetComponent <Collider>().enabled = false; transform.position = new Vector3(0.0f, 10.0f, 0.0f); // place outside }
public override void doPowerup(PlayerController player) { // heal the player player.applyHealing(healing); // show popup text PopupTextManager popupManager = GameObject.FindWithTag("PopupTextManager").GetComponent <PopupTextManager>(); if (popupManager) { popupManager.showMessage("+" + healing + " HP", player.transform.position); } else { Debug.LogError("Can't find the PopupTextManager."); } }
public override void doPowerup(PlayerController player) { // add experience to player player.addWeaponExp(experience); // show popup text PopupTextManager popupManager = GameObject.FindWithTag("PopupTextManager").GetComponent <PopupTextManager>(); if (popupManager) { popupManager.showMessage("+" + experience + " EXP", player.transform.position); } else { Debug.LogError("Can't find the PopupTextManager."); } }
/// <summary> /// Start is called before the first frame update /// </summary> void Start() { popupDamageManager = new PopupTextManager(CanvasGameObject); // プレハブから Player を生成 var playerPrefab = (GameObject)Resources.Load("Prefabs/Player/BattlePlayer"); battlePlayer = Instantiate(playerPrefab, Vector3.zero, Quaternion.identity); battlePlayer.SetActive(false); var enemyPrefab = (GameObject)Resources.Load("Prefabs/Enemy/BattleEnemy"); battleEnemy = Instantiate(enemyPrefab, Vector3.zero, Quaternion.identity); battleEnemy.SetActive(false); FadeManager.Blackout(); FadeManager.FadeIn(); stateMachine = new IceMilkTea.Core.ImtStateMachine <BattleScene>(this); stateMachine.AddTransition <WaitState, BattleState>((int)StateEventId.Start); stateMachine.AddTransition <BattleState, TurnChangeState>((int)StateEventId.TurnChange); stateMachine.AddTransition <TurnChangeState, BattleState>((int)StateEventId.Battle); stateMachine.AddTransition <TurnChangeState, WinState>((int)StateEventId.Win); stateMachine.AddTransition <TurnChangeState, LoseState>((int)StateEventId.Lose); stateMachine.AddTransition <WinState, LeaveState>((int)StateEventId.Leave); stateMachine.SetStartState <WaitState>(); var playerBattlerScript = battlePlayer.GetComponent <Battler>(); var enemyBattlerScript = battleEnemy.GetComponent <Battler>(); var param = (BattleSceneParam)SceneParam; playerBattlerScript.Status = param.PlayerStatus; enemyBattlerScript.Status = Database.EnemyDatabase.GetStatus(param.EncountId); turnTypes = TurnTypes.Player; }
//Makes dialogue reappear when clicking on an inspected golem public void ReshowDialogue() { readingDialogue = true; List <string> selectedDialogue; switch (golemSelected.name) { case "TrueRubyGolem": selectedDialogue = rubyGolemDialogue; break; case "TrueAmethystGolem": selectedDialogue = amethystGolemDialogue; break; case "TrueSapphireGolem": selectedDialogue = sapphireGolemDialogue; break; case "TrueEmGolemv1": selectedDialogue = emeraldGolemDialogue; break; default: selectedDialogue = rubyGolemDialogue; break; } PopupTextManager clone = Instantiate(gizmoPrefab, GameObject.FindGameObjectWithTag("MainCamera").transform).GetComponentInChildren <PopupTextManager>(); clone.PopupTexts = selectedDialogue; clone.Init(); clone.DoEnterAnimation(); hallFunctionality.MoveCameraBackButton.SetActive(false); PopupTextManager.onClose += () => ReenableButton(); }
private void ReenableButton() { hallFunctionality.MoveCameraBackButton.SetActive(true); readingDialogue = false; PopupTextManager.ResetEvents(); }