private void OnMouseDown() { Vector3 xy = Camera.main.ScreenToWorldPoint(Input.mousePosition); xy.z = 0; PopupScript.Create(xy, Random.Range(10, 100) * Random.Range(3, 10), PopupPrefab); }
IEnumerator SpawnPopup() { ThemeManager tm = ThemeManager.instance; yield return(new WaitForSeconds(1f)); //Sets a local popup variable to an instanced varient of the popup. tmpPopup = Instantiate(Popup, gameObject.transform); //set up a popup script local variable to modify the properties of the popup. PopupScript popUpScript = tmpPopup.GetComponent <PopupScript>(); popUpScript.title.text = notification.notificationTitle; popUpScript.description.text = notification.notificationText; popUpScript.icon.sprite = notification.notificationSprite; //Sets the colour. tmpPopup.GetComponent <Image>().color = tm.toolTipColour; tmpPopup.transform.GetChild(0).GetComponent <Image>().color = tm.toolTipColour; //popup dissappears after 5 seconds. yield return(new WaitForSeconds(5f)); Destroy(tmpPopup); }
public static PopupScript Create(Vector3 xy, int value, GameObject PopupPrefab) { GameObject instance = Instantiate(PopupPrefab, xy, Quaternion.identity) as GameObject; PopupScript ps = instance.GetComponent <PopupScript>(); ps.SetValue(value); return(ps); }
// Use this for initialization void Start() { done = true; S = this; r = GetComponent <SpriteRenderer>(); Clicked(); i = 0; GameManagementScript.S.gameState = 2; }
private void OnTriggerEnter2D(Collider2D collision) { if (collision.gameObject.tag == "Player") { var instance = Instantiate(BloodAnimation, transform.position, Quaternion.identity) as GameObject; int R = Random.Range(10, 100) * Random.Range(3, 10); TowerAttackScript.WasAHit(R); PopupScript.Create(transform.position, R, PopupPrefab); } }
// Static method to create a popup and show it public static void SetPopup(string message, float delay = defaultDelay, Action callback = null) { // Create popup and attach it to UI GameObject popupGO = Instantiate(Resources.Load("Prefabs/GUIpopup") as GameObject); GameObject PopupCanvas = GameObject.Find("PopupContainer"); popupGO.transform.SetParent(PopupCanvas.transform); // Configure popup PopupScript pScript = popupGO.GetComponent <PopupScript>(); pScript.ConfigurePopup(message, delay, callback); }
// Prompt the user to purchase a virtual item with the Facebook Pay Dialog // See: https://developers.facebook.com/docs/payments/reference/paydialog public static void BuyCoins(CoinPackage cPackage) { // Format payment URL string paymentURL = string.Format(PaymentObjectURL, PaymentObjects[cPackage]); // https://developers.facebook.com/docs/unity/reference/current/FB.Canvas.Pay FB.Canvas.Pay(paymentURL, "purchaseitem", 1, null, null, null, null, null, (IPayResult result) => { Debug.Log("PayCallback"); if (result.Error != null) { Debug.LogError(result.Error); return; } Debug.Log(result.RawResult); object payIdObj; if (result.ResultDictionary.TryGetValue("payment_id", out payIdObj)) { string payID = payIdObj.ToString(); Debug.Log("Payment complete"); Debug.Log("Payment id:" + payID); // Verify payment before awarding item if (VerifyPayment(payID)) { GameStateManager.CoinBalance += (int)cPackage; GameStateManager.CallUIRedraw(); PopupScript.SetPopup("Purchase Complete", 2f); } } else { Debug.Log("Payment error"); } }); }
private void OnBombBuy(BombPackage bPackage) { int price = BombPackageCost[bPackage]; if (price <= GameStateManager.CoinBalance) { // execute transaction GameStateManager.CoinBalance -= price; GameStateManager.NumBombs += (int)bPackage; // update UI GameStateManager.CallUIRedraw(); PopupScript.SetPopup("Purchase Complete", 1f); // log App Event for spending credits FBAppEvents.SpentCoins(price, bPackage.ToString()); } else { PopupScript.SetPopup("Not enough coins", 1f); } }
public void CreatePopup(string title, string desc, string btn_txt, Color btn_color, Color sprite_color, Color bg_color, Sprite sprite_, bool has_color = true) { Debug.Log("Creating popup with title: " + title); // Instantiate a popup game object (prefab) and set the properties. if (popup_instance == null) { popup_instance = Instantiate(popup_prefab, popup_prefab.transform.position, popup_prefab.transform.rotation); popup_instance.transform.SetParent(GameObject.Find("Canvas").transform); } // TODO: Set the properties for popup_instance PopupScript popup_ = popup_instance.GetComponent <PopupScript>(); popup_.setTitle(title); popup_.setMessage(desc); popup_.setButton(btn_txt, btn_color); popup_.setImage(sprite_, sprite_color, has_color); popup_.setBackground(bg_color); // Show the popup popup_instance.SetActive(true); }
// The Graph API for Scores allows you to publish scores from your game to Facebook // This allows Friend Smash! to create a friends leaderboard keeping track of the top scores achieved by the player and their friends. // For more information on the Scores API see: https://developers.facebook.com/docs/games/scores // // When publishing a player's scores, these scores will be visible to their friends who also play your game. // As a result, the player needs to grant the app an extra permission, publish_actions, in order to publish scores. // This means we need to ask for the extra permission, as well as handling the // scenario where that permission wasn't previously granted. // public static void PostScore(int score, Action callback = null) { // Check for 'publish_actions' as the Scores API requires it for submitting scores if (FBLogin.HavePublishActions) { var query = new Dictionary <string, string>(); query["score"] = score.ToString(); FB.API( "/me/scores", HttpMethod.POST, delegate(IGraphResult result) { Debug.Log("PostScore Result: " + result.RawResult); // Fetch fresh scores to update UI FBGraph.GetScores(); }, query ); } else { // Showing context before prompting for publish actions // See Facebook Login Best Practices: https://developers.facebook.com/docs/facebook-login/best-practices PopupScript.SetPopup("Prompting for Publish Permissions for Scores API", 4f, delegate { // Prompt for `publish actions` and if granted, post score FBLogin.PromptForPublish(delegate { if (FBLogin.HavePublishActions) { PostScore(score); } }); }); } }
// Callback for FB.AppRequest private static void AppRequestCallback(IAppRequestResult result) { // Error checking Debug.Log("AppRequestCallback"); if (result.Error != null) { Debug.LogError(result.Error); return; } Debug.Log(result.RawResult); // Check response for success - show user a success popup if so object obj; if (result.ResultDictionary.TryGetValue("cancelled", out obj)) { Debug.Log("Request cancelled"); } else if (result.ResultDictionary.TryGetValue("request", out obj)) { PopupScript.SetPopup("Request Sent", 3f); Debug.Log("Request sent"); } }
void Awake() { ps = GetComponent <PopupScript>(); }