public void OnEGLoginFailed(string errorMessage)
#endif
    {
        PopupNetworkLoading.DestroyPopup();
        MessagePopup.Create(Localization.instance.Get("LoginFailMessage"));
        Debug.LogWarning(errorMessage);
    }
    public void OnLoginSuccess(string idToken)
#endif
    {
        PopupNetworkLoading.DestroyPopup();
        PlayerPrefs.SetInt("login", 1);
        string[] strs  = idToken.Split(" ".ToCharArray());
        string   id    = strs[0];
        string   token = strs[1];

        Debug.Log("Login success! userName = "******" AccessToken = " + token);
        GameManager.instance.m_userName    = id;
        GameManager.instance.m_accessToken = token;
        PlayerPrefs.SetString("UID", id);

        GameManager.instance.m_EntryClient.IssueConnect();
    }