Example #1
0
        //CREATE ACCOUNT LOGIC

        public void CreateUsser()
        {
            if (usserRepeatPasswordInput.text == usserPasswordInput.text)
            {
                FirebaseUsserAuth.CreateNewUsser(usserMailInput.text, usserPasswordInput.text);
            }
            else
            {
                ChangePopupBackText("You insert a different password");
                PopupBackWindow.SetActive(true);
            }
        }
Example #2
0
 //Edit menu
 public void EditRoomButton()
 {
     if (GameController.ButtonRoomPresset != null)
     {
         YouNeedPasswordMenu.SetActive(true);
     }
     else
     {
         PopupBackWindow.SetActive(true);
         ChangePopupBackText("You need to select a room first");
     }
 }
Example #3
0
 //Play menu
 public void PlayRoomButton()
 {
     if (GameController.ButtonRoomPresset != null)
     {
         //TODO PLAY MODE
         PlayMenu.SetActive(false);
     }
     else
     {
         PopupBackWindow.SetActive(true);
         ChangePopupBackText("You need to select a room first");
     }
 }
Example #4
0
 //Delete menu
 public void DeleteRoomButton()
 {
     if (GameController.ButtonRoomPresset != null)
     {
         PopupYesNokWindow.SetActive(true);
         ChangePopupYesNoText("Are you sure you want to delete this room ?");
         PopupName = "delete";
     }
     else
     {
         PopupBackWindow.SetActive(true);
         ChangePopupBackText("You need to select a room first");
     }
 }
Example #5
0
 public void CreateNewRoom()
 {
     if (RoomName.text == "")
     {
         PopupBackWindow.SetActive(true);
         ChangePopupBackText("You need to add a room name");
     }
     else
     {
         CreateMenu.SetActive(false);
         CreateSettingMenu.SetActive(false);
         Scenario.SetActive(true);
         CreateMode.SetActive(true);
     }
 }
Example #6
0
 public void PopupBackButton()
 {
     PopupBackWindow.SetActive(false);
 }
Example #7
0
 public void YouNeedRoomNameBack()
 {
     PopupBackWindow.SetActive(false);
 }