public void PlayerSpyRecruitment() { SelectedPopulationNode.RecruitSpy(Globals.PlayerFaction); }
private void RecruitSpy(PopulationNode populationNode) { Debug.Log("Spy recruitment in " + populationNode.Stats.PopulationNodeName + " for faction " + GetCurrentAIFaction().FactionId.ToString()); populationNode.RecruitSpy(GetCurrentAIFaction().FactionId); }