Example #1
0
    // Will be called after all regular rendering is done
    public void OnRenderObject()
    {
        if (showRays)
        {
            CreateLineMaterial();
            // Apply the line material
            lineMaterial.SetPass(0);


            for (int i = 0; i < populationSize; i++)
            {
                GL.PushMatrix();
                // Set transformation matrix for drawing to
                // match our transform
                GL.MultMatrix(transform.localToWorldMatrix);

                // Draw lines
                GL.Begin(GL.LINES);
                Creature currentCreature = pop.GetCreatureByIndex(i);
                Debug.Log("Starting Lines for Creature " + i);

                if (currentCreature.alive)
                {
                    for (int j = 0; j < NumberOfProbes; j++)
                    {
                        Line    currentLine = currentCreature.GetLines()[j];
                        Vector3 start       = currentLine.GetStartAsVector3();
                        Vector3 end         = currentLine.GetEndAsVector3();
                        // Vertex colors change from red to green
                        GL.Color(currentLine.GetColor());
                        // One vertex at transform position
                        GL.Vertex3(start.x, start.y, 0f);
                        // Another vertex at edge of circle
                        GL.Vertex3(start.x, start.y, 0f);
                    }
                }
                GL.End();
                GL.PopMatrix();
            }
        }
    }