private void OnTriggerEnter(Collider other) { if (other.tag == "Npc") { npcName = other.name; canScript.showPickUp(); canTalk = true; } }
private void OnTriggerEnter(Collider other) { canScript.showPickUp(); if (other.CompareTag("Player")) { Debug.Log("son"); currentlyTalking = false; inRange = true; } }
private void OnTriggerEnter(Collider other) { PlayerController playerInfo = other.GetComponent <PlayerController>(); if (other.CompareTag("Player")) { if (playerInfo.facingTrigger()) { Debug.Log("yeee"); } canScript.showPickUp(); } }