Example #1
0
    void OnTriggerEnter(Collider collider)
    {
        if (collider.tag == "player")
        {
            Camera.main.GetComponent <Score>().addPointUp();

            material = GetComponent <Renderer>().material;

            material.SetFloat("_Mode", 2f);
            material.DisableKeyword("_EMISSION");
            material.color = new Color(0, 0, 0, 0);

            material.SetInt("_SrcBlend", (int)UnityEngine.Rendering.BlendMode.SrcAlpha);
            material.SetInt("_DstBlend", (int)UnityEngine.Rendering.BlendMode.OneMinusSrcAlpha);
            material.SetInt("_ZWrite", 0);
            material.DisableKeyword("_ALPHATEST_ON");
            material.EnableKeyword("_ALPHABLEND_ON");
            material.DisableKeyword("_ALPHAPREMULTIPLY_ON");
            material.renderQueue = 3000;
            popUpText            = PopUpController.createPopUp(transform.position);

            // Destroy(gameObject, popUpText.animationLength);
        }
        else if (collider.tag == "blockTrigger")
        {
            Destroy(gameObject, suicideAfter);
        }
    }