void SendAttack() { AttackObject attackCopy = GameObject.Instantiate(selectedAttack.attackObject, field.transform.position, field.transform.rotation); attackCopy.Setup(field, PlayerID, selectedAttack, cardToAttack); PopTextManager.CreateText(Vector3.zero + new Vector3(10f, 0f, 0f), string.Format("Player {0} used \n{1}\non Player {2}!", PlayerID, selectedAttack.attackName, cardToAttack.ownerID), Color.gray, 53, 120, 110, true); AudioSource.PlayClipAtPoint(attackCopy.attackSpawn, cam.transform.position); }
public void TakeDamage(int amount) { this.HP -= amount; PopTextManager.CreateText(this.transform.position + new Vector3(0, 02f, 0f), "-" + amount.ToString(), new Color(1f, 0.3f, 0.3f), 51, 60, 75, true); UpdateHPString(); if (HP <= 0) { PopTextManager.CreateText(this.transform.position - new Vector3(3.25f, 0.2f, 0f), "FATAL!", Color.red, 52, 100, 100, true); Player owner = Table.GetPlayerFromID(ownerID); owner.DestroyFieldCard(); } }
private void Awake() { instance = this; }
private void Awake() { instance = this; PopText = this.gameObject.GetComponent <Text>(); }