Example #1
0
    /// <summary>
    /// OnCollisionEnter is called when this collider/rigidbody has begun
    /// touching another rigidbody/collider.
    /// </summary>
    /// <param name="other">The Collision data associated with this collision.</param>
    void OnCollisionEnter(Collision other)
    {
        if (other.gameObject.tag == "ball")
        {
            Destroy(other.gameObject); // destroy balloon
            PopScript.pos = other.contacts[0].point;
            PopScript.Pop();
            animator.SetBool("hit", true);

            //Renderer objRenderer = gameObject.GetComponent<Renderer>();

            //objRenderer.materials[0].color.a = 0f;
            // Color fadeColor = objRenderer.materials[0].color;

            // while(fadeColor.a > 0f){
            //     fadeColor.a -= Time.deltaTime/FadeTime;
            //     objRenderer.materials[0].color = fadeColor;
            // }
            Vector3 itemPos = gameObject.transform.position;
            Destroy(gameObject, 3.0f);
            //yield WaitForSeconds(3.0f);
            if (gameObject.tag == "enemyDao")
            {
                Instantiate(portion, itemPos, Quaternion.identity);
            }
            else if (gameObject.tag == "enemyBazzi")
            {
                Instantiate(sizeup, itemPos, Quaternion.identity);
            }

            spawnedBall = Instantiate(m_BallPrefab);
        }
    }
Example #2
0
 public override void MyBehaviour(PopScript other)
 {
     base.MyBehaviour(other);
     //HAWKS WASTE EACH OTHER FOOS
     if (other is Hawk)
     {
         //other.Die();
         //Die();
         EnergyRemaining       = 0;
         other.EnergyRemaining = 0;
     }
     //...BUT THEY STEAL ALL THE FOOD FROM DOVES...
     else if (other is Dove)
     {
         EnergyRemaining      += other.EnergyRemaining;
         other.EnergyRemaining = 0;
         //SpawnHeart();
     }
     //...AND THEY HAVE A GOOD CHANCE TO KILL A GUARDIAN.
     else if (other is Guardian)
     {
         int randomChance = Random.Range(0, 100);
         if (randomChance < 75)
         {
             other.Die();
         }
     }
 }
Example #3
0
 public virtual void MyRoutine(Ray myRay)
 {
     if (Physics.Raycast(myRay, out hit))
     {
         if (hit.distance < rayDistance)
         {
             GameObject target = hit.collider.gameObject;
             if (target.tag == "Pop" && !hadEncounter && !target.GetComponent <PopScript>().isDying)
             {
                 PopScript other = hit.collider.gameObject.GetComponent <PopScript>();
                 MyBehaviour(other);
             }
         }
     }
 }
Example #4
0
    public override void MyBehaviour(PopScript other)
    {
        base.MyBehaviour(other);

        //DOVES GIFT FOOD TO EVERYONE BUT SACRIFICES THEMSELVES TO GUARDIANS

        if (other is Guardian)
        {
            print("I gave food to a Guardian.");
            other.EnergyRemaining += EnergyRemaining;
            EnergyRemaining        = 0;
        }
        else
        {
            other.EnergyRemaining += EnergyRemaining / 2;
            EnergyRemaining       /= 2;
        }

        //SpawnHeart();
    }
Example #5
0
 public override void MyBehaviour(PopScript other)
 {
     base.MyBehaviour(other);
     //GUARDIANS PROTECT DOVES FROM HARM FOR A LITTLE TIME...
     if (other is Dove)
     {
         other.hadEncounter = true;
     }
     //...THEY 'STEAL' FOOD ONLY FROM HAWKS...
     else if (other is Hawk)
     {
         EnergyRemaining      += other.EnergyRemaining;
         other.EnergyRemaining = 0;
         //SpawnHeart();
     }
     //..AND IGNORE EACH OTHERS
     else if (other is Guardian)
     {
         hadEncounter = false;
     }
 }
Example #6
0
 public virtual void MyBehaviour(PopScript other)
 {
     hadEncounter = true;
 }