Example #1
0
 private void Start()
 {
     transform.SetParent(null);
     col           = GetComponent <Collider>();
     col.isTrigger = true;
     body          = GetComponent <Rigidbody>();
     if (lifetime > 0)
     {
         StartCoroutine(PoolingManager.RemoveDelayed(gameObject, lifetime));
     }
 }