ObjectPool getFromPool(GunObject gun, PooledObject target, ref List <ObjectPool> fromPool)
    {
        ObjectPool pool = null;

        if ((pool = fromPool.Find(x => (x.pooledObj.GetHashCode() == target.GetHashCode()))) == null)
        {
            pool = new ObjectPool(target);
            fromPool.Add(pool);
        }
        return(pool);
    }